Search is based on keyword.
Do not search with natural language
Ex: "How do I write a new procedure?"
Learn about the options for creating, displaying, and working with Vertex Maps when texturing models for rendering.
Learn about the process of translating a 3D surface with volume and shape onto a flat 2D texture image.
Learn about how UDIM is used as an automatic UV offset system to assign an image onto a specific UV tile.
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.