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Using Vertex Component Tools
Some of Modo's tools are specific to the various component types: vertices, edges, and polygons. For example, there are three component beveling tools, and each has its own settings. The Edge Bevel tool has a rounding option, but the Polygon Bevel tool does not. Some tools are interactive tools, but others are one-shot commands that produce a specific result. You may use some regularly and others only rarely; however, all could be considered indispensable. For information on using a specific tool, click any link below to see its topic.
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Vertex Bevel replaces each selected vertex with 3 vertices, which are moved away from the original position. |
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You can create vertices one at a time by specifying their location in 3D space. |
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Welds the selected vertices to the last vertex selected and then moves them all to the position of the last selected vertex. |
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Takes a single vertex and creates multiple vertices in the same location based on the number of polygons that share the point. |
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Shifts the selected vertex along its normal (away from its original position) and creates three additional vertices and edges around the original vertex. |
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Repositions an existing vertex (or many) to a specific position by typing new coordinates. |
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Deletes the selected vertices, edges, or polygons from the 3D model view. |
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Measures the distance between vertices in the currently-selected geometry to see if any fall within a specific distance threshold to one another. |
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Adjusts a distance threshold value by dragging in the 3D viewport or by using a mini-slider. |
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Align a selection of vertices into a straight row. |
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Removes the selected element without destroying the integrity of the geometry. |
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