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Deforming Items
With Modo's various deform tools, you can produce soft, organic deformations (such as with the Soft Move and Sculpt tools) or hard, mechanical forms (such as with the Shear and Bend tools). Many of Modo's deforming tools are hybrid tools that combine functions of action centers, falloffs, and transforms into a single tool. These tools offer a wide array of options to contort and otherwise shape the geometry into any form you wish. With the Toolpipe function, you can make your own tools from a combination of functions. For information on using a specific tool, click a link below to see that tool's topic.
Deform |
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Allows you to quickly edit individual component elements of a mesh. |
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Allows you to push individual component elements of a mesh along their normals. |
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Provides a natural, organic bending-type deformation. |
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A tool preset that consists of the Transform tool with Radial Falloff. With this tool preset, you can select vertices, edges, or polygons and move them. |
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A tool preset that consists of the Move tool combined with the Screen Falloff. It allows you to select vertices, edges, or polygons, and then drag them to affect their neighbors. |
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Combines the Transform tool with a Linear falloff. |
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Reduces the jaggedness or roughness of a surface. |
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Repositions selected items or components based on a seed number and a range value for the X, Y, and Z axes. |
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Evaluates the contour of the selected geometry and shuffles the vertices to align to a three-dimensional grid. |
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Allows you to interactively correct minor symmetry errors. |
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Moves the selected geometry rigidly, while gradually attenuating the translation outside the selected area, defined by the Soft Selection Radius. |
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Rotates the selected geometry rigidly, while gradually attenuating the rotation amount outside of the selected area as defined by the Soft Selection Radius. |
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Scales or re-sizes the selected geometry rigidly while gradually attenuating the scale amount outside the selected area defined by the Soft Selection Radius. |
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Allows you to simultaneously move, rotate, and scale the selected geometry rigidly while gradually attenuating the translation outside selected area defined by the Soft Selection Radius. |
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Aligns selected vertex or UV positions along a line. |
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Moves selected vertex or UV positions along a circle or polygon. |
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Aligns geometry to another piece of geometry interactively in the 3D viewport. |
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Aligns the selected geometry down to the ground. |
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Transforms a source mesh's vertices to the world position of the surface of a target mesh, using a UV map on the target mesh. |
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Uses an existing curve to provide a path for other tools to walk and evaluate. |
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Rotate Deform |
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Combines the Axis Rotate tool with a Linear Falloff. |
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Deforms selected geometry in a curved manner. For example, bending a straight cylinder into an arc. |
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Combines the Axis Rotate tool with the Cylindrical Falloff. |
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Combines the Axis Rotate tool with a Radial Falloff. |
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Scale Deform |
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Moves the selected geometry along the selected item's normals. |
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Allows you to shape polygons with a brush-like paradigm to smoothly deform a surface. |
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Combines the Transform tool with a Linear Falloff. |
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Combines the Transform Scale tool with a Radial Falloff to produce a swelling effect on the target object or surface. |
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Combines the Push tool with a Linear Falloff. |
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