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Rendering

Rendering is the act of converting the scene information into a bitmap image by evaluating all the geometry and lighting information in a given file. Generally, you would expect the resulting rendered image to be a fully ray traced and shaded image with full shadows, reflection and the like, much like a photograph depicts an entire scene when taking a picture with a camera. The following sections provide detailed information about the rendering process and Modo's render settings. Click any of the links below to navigate to that topic.

 

Render Item

Render Item: Frame

Render Item: Settings

Render Item: Global Illumination

Camera Item

Render Outputs

Render Output Items

Basic Render Outputs

Geometry Render Outputs

Lighting Render Outputs

Material Render Outputs

Particle Render Outputs

Shading Render Outputs

Volume Render Outputs

Render Commands

Render Passes

Render Proxy

Deferred Meshes

VDB Voxel

Driving Render Outputs Nodally

Network Rendering

Network Rendering Troubleshooting

Render Display

Tone Mapping

Color Management

Saving Images