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Beginner Tutorial

To get started, we'll create a simple object, a Modo coffee mug. Don't worry if you haven't used Modo before, this is a good starting point.

Here's a picture of the mug that we'll model.

Coffee Mug

In this part of the tutorial, we'll model the shape of the mug, including the handle. If you've already done this, you can skip to the Rendering Tutorial

As you become familiar with Modo you'll find there are different ways of achieving the same result. However, the methods described here demonstrate key features that you'll reuse in other projects.

If you're brand new to Modo, it may help to take a look at Exploring the Layout to discover how the interface is organized. To find out how to interact with Modo, you can read User Interface Conventions. You can also find a quick introduction to modeling concepts in Modeling with a Modo Mindset. Reading these aren't compulsory as this tutorial assumes no prior knowledge.

Using this Tutorial

All the background information is in collapsible sections, with a small button to open each section. This is useful if you're revisiting the tutorial and don't want to read the information again. You can selectively reveal the information or use the reveal/hide all button at the top of the page.

To Reset

1.   Select File > Reset.

You'll see a prompt asking if you want to restore the layout to its base version.

2.   Click OK.

To Choose the Layout

1.   Click the Model tab on the switcher bar. The switcher bar is below the menu bar at the top of the application window.

2.   If you can't see the switcher bar, it may be hidden. Click the dark line below the menu to reveal the switcher bar.

OR

1.   Select Layout > Layouts > Model

TIP:  You can also select a layout using Modo's layout switcher. Press and hold Ctrl/Cmd, then press Tab to open the switcher. Keep pressing Tab until you highlight the chosen layout, and release both keys to use the layout.

To Orient the Work Plane and Draw a Cylinder

1.   First we need to make sure that we draw the cylinder base parallel to the ground plane. With the mouse in the 3D viewport, hold Alt and click and drag to tumble the view so that you are facing down toward the ground plane, with the origin close to the center of the viewport.

TIP:  The Modo window may lose focus if you interact with another window (such as this help). If so, you may find Modo doesn't respond to key presses. Click on a blank part of the Modo interface to regain focus.

The origin is at the intersection of the two black axis lines.

The work plane snaps to the ground plane.

NOTE:  The Work Plane is used when you add or transform a primitive. It has no effect in interactive mode when you adjust the handles to change the shape or dimensions. You can also freely tumble and zoom viewports, and the movement of the Work Plane does not alter existing geometry.

2.   Click on the Cylinder tool Cylinder Tool in the Basic sub-tab of the toolbox on the left side of the screen.

When selected, the cylinder icon is highlighted in orange and its attributes appear in the tool Properties panel in the lower-left of the Modo window.

NOTE:  If you see properties in the panel in the lower-left of the Modo interface (the Properties panel), it means that a tool is active. When active, you can edit the property values or use the mouse to manipulate the tool.

3.   Hold Ctrl/Cmd, click at the origin (in the viewport) and drag outward.

Holding Ctrl/Cmd constrains the cylinder to be circular.

4.   In the tool Properties panel, set Sides to 24 and Segments to 1 (as shown above).

TIP:  To change a property value, edit the value and press Tab or Enter.

This creates a cylinder made up of 24 polygonal strips around the circumference, where each strip is a single polygon.

TIP:  Try altering the value of Segments to see how the cylinder changes. As you increase the value, you'll see how more polygons are used to build the sides.

To Change Size and Position

1.   Set the Radius X and Z to 45 mm and the Radius Y to 50 mm. Enter the values in the Properties panel or use the handles to resize the cylinder.

TIP:  If the cylinder appears small, use the mouse wheel to zoom. Use Alt+drag to rotate and Alt+Shift+drag to slide the viewport.

2.   Click the green arrow handle and move the cylinder upward onto the ground plane. The Min Y setting is the height of the lowest edge of the cylinder; drag the handle so that Min Y equals zero. Alternatively, you can enter 0 in the Min Y property.
3.   To make sure the cylinder is at the world origin, set Position X and Position Z to 0.
4.   Once you have set the values, press Q to drop the tool.

The properties and the editing handles disappear.

TIP:  If Q (or any key press) doesn't work when a tool is active, it may be that the tool properties intercept the key press and you edit a property unintentionally. If this happens, click anywhere on a blank area of the interface (not in the viewport) to shift focus away from the Properties panel, then retry the key press.

To Predefine and Draw the Cylinder

1.   If you've been using Modo already, close the existing scene using File > Close Scene (or Ctrl/Cmd+W).
2.   Click on the Cylinder tool icon in the Basic sub-tab of the toolbox on the left side of the screen Cylinder Tool.
3.   In the cylinder's Properties panel in the lower-left of the Modo interface, edit the properties as follows:

Position:

Position X : 0 mm

Position Y : 50 mm

Position Z : 0 mm

TIP:  The Position parameters refer to the center of the cylinder. To put the cylinder on the ground plane, we need to set the Y-position to half the height, in this case 50 mm.

Size:

Radius X : 45 mm

Radius Y : 50 mm

Radius Z : 45 mm

Polygons:

Sides: 24

Segments: 1

Orientation:

Axis : Y

4.   Click the Apply button at the bottom of the Properties panel.

If you can't see the Apply button, it may be that part of the Properties panel has been hidden due to lack of screen space. If so, you'll see a small double arrow button . Click this to reveal the rest of the Properties panel.

TIP:  If your cylinder is too far away or you are too close, press A to fit your object to the viewport. If A doesn't work, click on a blank area of the interface to shift focus away from the primitive properties and try again.

To Select and Transform a Polygon

1.   Choose polygon selection mode by clicking Polygons on the modes toolbar. Alternatively, press 3 on the keyboard.

2.   Tumble the viewport so that you can see the bottom of the cylinder.

TIP:  Before the next step, make sure there is no active tool. If you see parameters in the Properties panel (lower-left), press Q to drop the tool.

3.   Click on the bottom of the cylinder to select the polygon.

The polygon turns yellow.

4.   Click on the Scale tool or press R.

The Scale tool handles appear in the center of the selected polygon.

5.   Click and drag the small green circle to scale both the Scale X and Z values simultaneously. Scale them to 70%.

TIP:  You can apply a transform equally in all dimensions by holding Ctrl and dragging one of the transform axes.

The small circles that appear in the scale tool also constrain the transform to be equal, but along a single plane.

6.   Press Q to drop the Scale tool and return to selection mode.
7.   Deselect the base by clicking away from the geometry in the 3D viewport.

To Bevel and Add an Interior

1.   In Polygons mode, tumble the viewport and select the top surface of the mug.
2.   Select the Polygon sub-tab of the toolbox.

3.   Click on the Bevel tool or press Shift+B.

4.   With the tool active, click in the 3D Viewport to enter interactive mode for the tool.

The bevel tool has two handles, a blue one to offset the new polygon from the surface, and a red one to change its size.

5.   Click and drag over the red handle to scale the inner polygon until the first Inset value reads 5 mm.

This creates the rim of the mug.

Step 4

6.   While the tool is still active, hold Shift and click anywhere in the 3D Viewport (away from any tool handles), to reset the Bevel tool.

This adds another polygon within the rim.

7.   Click and drag the blue handle down to a Shift value of -95 mm.
8.   Press Q to drop the tool.
9.   Activate the Scale tool by pressing R and use the green circle to scale the selection to 70%.
10.   Press Q to drop the tool.

NOTE:  You may have noticed that we could use Bevel Inset to scale the base polygon instead of the Scale tool. Since the bevel specifies the inset as a measurement, it's easier to match the inside base of the mug to the outside base by giving it the same scale value.

To Select Edges and Apply a Bevel

1.   In Polygons selection mode, select two adjoining polygons on the top rim by clicking and dragging over the polygons.
2.   Press L to select the entire loop.
3.   Rotate the view to see down inside the mug and Shift select the inside base of the mug.
4.   Rotate to see the outside base of the mug. Shift select the bottom polygon.

TIP:  If you accidentally lose your selection, use Ctrl/Cmd + Z to undo and restore it.

5.   Hold Ctrl/Cmd to change the Edges selection mode button into the Boundary button.

6.   Click the Boundary button to convert the selection and automatically enter Edges mode.

Step 5

7.   Select the Bevel tool from the Edge sub-tab of the toolbox.

8.   Click in the 3D Viewport to activate the tool's interactive mode.
9.   Set Value to 2 mm with a Round Level of 1 as illustrated below.

This makes rounded edges, similar to the original mug image.

10.   Press Q to drop the tool and Esc to drop the selection.

Step 7

Add More Edges

1.   In Polygons mode, select two adjoining polygon faces, this time on the side of the mug, and press L to select the loop.

Step 8

2.   Activate the Loop Slice tool from the Mesh Edit sub-tab of the toolbox, or press Alt+C to select the tool.

3.   Click in the 3D Viewport to activate interactive mode.

By default, this draws a single slice halfway up the side of the mug.

4.   We want 8 slices; in the tool properties, set Count to 8.
5.   Drop the tool and the selection.

Step 9

To Shape The Attachment Edges

1.   Set the selection mode to Edges.
2.   Rotate the view to see the left side of the mug body looking down the x-axis.
3.   Select the two edges one span away from both the top and bottom of the mug, that are aligned to the XY plane, as shown in the image below.
4.   To the right of the modes toolbar is the Action Center selector button. Click on it to open the dropdown menu and select Local.

5.   Press R to activate the Scale tool.
6.   Scale only the Y (green) axis to 180% by clicking on the green handle and dragging it upward.

Both edges scale.

7.   Drop the scale tool.

Step 10

To Extend the Connection Buds

1.   In Polygons mode, select each polygon at either side of the edges you just scaled (see below).

Four polygons should now be selected.

2.   Activate the Polygon Bevel tool by pressing Shift+B and then clicking in the 3D Viewport.

NOTE:  The Polygon Bevel tool handles may not appear in the correct location, but they still work correctly.

3.   Adjust the Inset (red) handle to 3 mm.
4.   Hold Shift and click somewhere in the viewport to reset the Bevel tool, then bevel outward (with the blue arrow) to a Shift of 5 mm and drop the tool.

Step 11

To Select Neighboring Polygons and Resize

1.   With the 4 polygons still selected, press Shift + Up.

The selection is extended to all adjoining polygons and both buds are selected.

2.   Press R to activate the Scale tool and scale the height of the handle buds to 75% on the Y (green) axis.

NOTE:  Local Action Center is still active from the earlier procedure, so you can scale each one independently with the one action.

Step 12

To Rotate the Top View

1.   In Polygons mode, deselect all polygons.
2.   Click the multi-viewport button to open the four-view layout.
3.   Set the Action Center to Origin.

This puts the center of rotation at the world origin (X=0, Y=0, Z=0).

4.   Press E to activate the rotate tool.
5.   In the Top view, click and drag to align the buds with the X-axis (as above).
6.   Press Q to drop the Rotate tool.

To Orient to Bridge

1.   Drop any active tools and deselect any polygons.
2.   If you haven't already, click the multi-viewport button to open the four-view layout.

TIP:  Click in a viewport and press A to fit the object to the viewport.

3.   Set the Action Center type to (none), to use the default action center.
4.   Locate the orthographic view of the upright mug with the handle buds extending out to the side.
5.   Right-click+drag around the polygons on the outside surface of the top handle bud.

TIP:  Remember, a polygon must be completely within the lasso to be selected.

TIP:  Adjust the Perspective view so that you can see the buds and make sure the selections are correct.

6.   With the two polygons now selected, press E to activate the Rotate tool.
7.   Use the rotation handle to rotate the polygons downward 20 degrees.

TIP:  The Offset Angle is shown at the bottom of the Modo window, below the viewport.

8.   Drop the Rotate tool.
9.   Repeat steps 3 to 7 with the lower handle bud, but rotate the lower bud upward 20 degrees.

To Apply the Bridge Tool

1.   Press Q to drop any active tools.
2.   Select the outward faces of the handle buds on both the upper and lower bud. Hold Shift when selecting to add to an existing selection.
3.   Activate the Bridge tool from the Polygon sub-tab of the toolbox.

4.   Click in the Perspective viewport to enter interactive mode.

A single set of polygons is drawn as a straight line between the groups.

5.   In the Properties panel, set the Segments value to 10 to add polygons to the bridge.
6.   Adjust the Tension value to 200%, curving the handle out.

7.   Drop the tool

To Soft Move the Handle

1.   Return to single view perspective mode by clicking the double arrow in the Perspective view.
2.   Drop any active tools.
3.   Orient the viewport so that you are looking at the side of the mug with the handle extending to the left.

The Work Plane snaps to the facing plane.

4.   Select the entire handle (front and back) using middle-mouse and drag.

You'll have to move the viewport to select missed polygons or deselect unwanted polygons.

TIP:  Remember to add to a selection using Shift + click and to remove using Ctrl/Cmd + click.

5.   Under the Deform sub-tab of the toolbox select the Soft Move tool.

6.   With the mug facing you and the handle to the left, click above the left edge of the mug handle, level with the top of the handle, to position the tool as shown below.

The tool has two components, the falloff and the move control. At first they are in the same position.

7.   Resize the width of the falloff so that it only covers the handle. Drag the red (X) box at the edge of the falloff to the left, up to the edge of the handle.

8.   Rotate the viewport to see more of the mug handle.
9.   Use the blue box, at the intersection of the pink lines, to widen the falloff, so that it resembles the one below.

TIP:  When dragging the blue box, be careful not to select the blue arrow that drags the move tool. if you drag the move tool the mug handle will move. If this happens, Ctrl + Z and try again.

10.   Orient the viewport to look at the side of the mug with the handle to the left (see below).

The work plane will align to the handle.

11.   Click and drag the upward green arrow to lift the move control.

Now the falloff control and the move control are in different positions and can be controlled separately.

12.   Try dragging the move control up and to the left to raise the top of the mug handle.

TIP:   If you use the light blue box at the center of the Move control, the Move control shifts in the Work Plane, as does the handle geometry.

13.   By careful adjustment of with move tool and the falloff, you should be able to reshape the handle to look roughly similar to the original (it doesn't have to be perfect!).
14.   When you're happy with the handle, press Q to drop the tool.

To Rotate the Sides

1.   With the side of the handle facing you, paint-select the first two polygons at the base of the handle.
2.   Press Up a few times to select the entire side.
3.   Rotate the viewport so that the handle is at the center of the mug.

4.   Activate the Rotate tool (E key) and adjust the facing rotate circle until the side of the handle is straight.
5.   Drop the Rotate tool.
6.   Repeat steps 1-5 for the other side of the handle.
7.   Press Esc to drop the selection.

To Subdivide and Add Color

1.   Deselect any polygons by clicking away from the mug in the viewport.
2.   Subdivide the model by pressing Tab or select Geometry > Toggle Subdivision.

This adds additional polygons to the model that are formed from the base low-resolution mesh.

3.   Press M to open the Polygon Set Material dialog.

4.   Call the material 'Mug'.
5.   Click on the color values to open the color picker.
6.   Set the Red, Green and Blue values to 45. Click OK.
7.   Save your model.

Step 17

Next Steps

Well done, you've successfully made a 3D model from scratch!

To see your mug using a more sophisticated rendering mechanism, change the drawing method from Default to Advanced, using the center button in the top-left of the viewport.

The next step is the Rendering Tutorial. Here, we'll set up a simple scene with a collection of mugs, add the logo, and render out our scene into a finished image.