This command sets a new selection mode specifically, using the content of the current selection to define the new one. You convert between selection types using the Alt key as a modifier. For example, if you have polygons selected in the viewport, pressing the Alt key changes the option buttons on the Modo Modes toolbar to read Convert. Press the Convert button, where Vertices was previously displayed, and the current polygon selection is converted to a vertex selection. This way you can quickly access all the vertices that were part of the original polygon selection. The conversion types are:
• Vertex : edge - selects edges defined by the selected points.
• Vertex : polygon - selects any polygons defined by the currently-selected points.
• Edge : vertex - selects points of all selected edges.
• Edge : polygon - selects polygons that are completely surrounded by selected edges.
• Polygon : vertex - selects points of all selected polygons.
• Polygon : edge - selects all the edges of the currently-selected polygons.
It's also possible to convert from a Material selection to any of the component level selections or the other way around.
The Polygon Selection Fill option selects the entire area within an existing enclosed selection. This command is very similar to the select connected option but fills in a selection outline instead of selecting the entire surface. To apply, make a selection that represents the outside perimeter of the desired selection area, and then press the Ctrl+Shift modifiers and double-click inside the desired area to fill. The perimeter area must be fully connected, but it is not necessary that it be perfectly rectangular.
The Select > Grow command expands, or "grows", the selected elements by selecting all unselected geometry elements directly contiguous with the selection. Grow selection is mapped to Shift+up arrow so you can quickly expand your selection set. This command works with all elements of geometry (Vertices, Edges, and Polygons) and is the functional opposite of the Select > Shrink command.
The Select > Shrink command reduces the selection by deselecting elements that are at the "outside" of the currently-selected elements. This has the affect of "shrinking" the selection set to a smaller size. The keyboard equivalent of this tool is mapped to Shift+down arrow. This works with all geometry elements (Vertices, Edges, and Polygons).
Selects the next plausible element. If a polygon was skipped then the next plausible element select would also skip a polygon.
This option selects a continuous span of quadrangular polygons, edges, or vertices, depending on the selection mode. For polygons, select two adjoining polygons to define the loop direction and press the L key to select the entire loop. If not a full loop, selection terminates at non-standard geometry intersections.
For edge selections, a single edge can be selected and then press L to select the entire connected loop. If it is not a connected loop, the selection terminates at a multi-edged intersection. Edge loops can also be automatically selected by double-clicking on the target edge. Pressing Ctrl+Shift+double-click extends the loop beyond multi-edged intersections, based on the angle threshold, resolving toward the direction of the edge that is nearest to parallel with the adjoining edge.
For vertices, a loop can be defined by selecting two consecutive vertices and pressing L to select the loop, terminating in the same way as an edge loop.
Accessed through the Select > Invert menu, this command switches the state of all polygons, edges, or selected vertices. The selected elements become unselected and the unselected become the selected. Toggle the selection using the Invert shortcut key [ (left square bracket).
The Select Connected command lets you quickly expand geometry selections to include all elements physically contiguous with the selection. This is a very handy workflow for selecting mesh geometry. You simply click to select a single polygon, edge, or vertex, then press ] (right square bracket) and the entire piece of geometry is selected. While in Polygon or Vertex selection mode, you can also simply double-click on a vertex or polygon to select all connected elements.
The Select Between command requires that two polygons or edges are selected prior to triggering the command. Once the command is triggered it completes the selection between the two based on the shortest distance between them. Only a single row is selected, if the initial polygons or edges were on the same loop. Polygons in adjoining rows or columns would create rectangular selection.
With polygons selected, this command selects all the edges around the boundary edge of the polygon set. If no polygons are selected, it basically selects all the non-manifold edges of the mesh, which can be useful for finding holes. The mechanism is simply to select all edges bordered by an odd number of selected polygons.
To select a polygon boundary do the following:
1. | Select the polygons on the mesh. |
2. | Press the Ctrl key. |
Notice the Edge button now is labeled Boundary.
3. | Click the Boundary button. |
This command is also available on the Select > Boundary menu or from the Statistics tab of the Info and Statistics form, by expanding the Edges > By Boundary entry.
This command works on both continuous and discontinuous selection sets.
Geometric selections can be expanded to include all vertices or edges adjacent to the selection across quads. For example, in a sphere, when a single vertical edge is selected, Ring selection highlights all the vertical edges at the same "latitude" around the globe of the geometry. This is the counterpart to Loop selection, which selects all the vertical edges with the same "longitude". Ring selection works with both vertex and edge selections.
The Select Close Loop command requires that two polygons are selected prior to triggering the command. Once the command is triggered it completes a loop selection using the two initial polygons to set direction and then selects all polygons on one side of the loop. The selection of the additional polygons is based on which side has fewer total polygons. For example, to select all polygons on a finger from the knuckle to the finger tip, you would select two polygons just above the knuckle, then perform the command. Since the finger itself has fewer polygons than the rest of the hand this is the side that is selected. This is generally the solution you are looking for, however, in the case that it's the opposite side of interest, the Select Close Loop command can simply be followed by Select Invert.
The Select Colinear command selects any extraneous vertices across a polygon's boundary, making for easy removal. To use, select the command from the menu bar Select > Colinear and a pop-up dialog asks you to define a distance. Click OK to execute the command, resulting in the selection of all colinear vertices.
The Select Coplanar command selects the edges between polygons that fall within a flatness range of a selected polygon. To use, select a polygon, and then select the command from the menu bar Select > Coplanar and a dialog box appears, allowing you to specify a flatness limit. Click OK to execute the command, resulting in an edge selection based on your input.
The Select Diagonal command selects edges to share triangle pairs. This is useful when you want to convert triangles to quadrangles. You can convert triangles to quadrangles by deleting the selected edges. Here are options for the command:
• Flatness - this is the Coplanar flatness threshold between opposing triangle pairs, designating whether the edge is selected or not.
• Max Angle - this is the maximum angle for the corners of a quadrangle from the triangle pair.
• Keep Material Boundary - when this option is enabled, edges that fall along material boundary are not selected.
• Keep Part Boundary - when this option is enabled, edges that fall along a part boundary are not selected.
You can also select elements by using the Info and Statistics viewport.