Vertex Bevel replaces each selected vertex with 3 vertices, which are moved away from the original position. The Roundness option generates more vertices to create a rounding effect. This tool is accessed from the Vertex tab of the Modo Tools toolbar. If you select vertices, you can also select this tool from the Geometry > Bevel menu. Unlike Bevel Polygon, only a single handle is available when beveling vertices.
The following Vertex Bevel options are available for adjusting the Vertex Bevel tool:
• Inset - determines the distance of the generated vertices from the original vertex location.
• Use Material - when enabled, all new polygons created automatically are assigned a Material polygon tag. The Material name is chosen from the pop-up just beneath this control.
• Material Name - this pop-up is only active when the Use Material flag is enabled. Use this pop-up to choose any Material names that already exist in the project. This is assigned to all polygons created by the bevel operation.
• Round Level - increasing this value adds additional vertices to the newly-created edges and applies a rounding effect.