Scene Item

The Scene Item is the topmost layer of any file within Modo: all items within the scene are children of the scene itself. A scene item is always named by the file it represents. To change the name of a scene, you need to use the Save As command to assign a new file name to the scene. There are a number of attributes that are associated to scenes. You can select the scene item in the Item List and access them in the Properties viewport.

Scene Properties Panel



Time System

Allows you to specify which standard is used to display individual frame numbers.

Seconds: Indicates frames as a passage of time, using the 0.0s format.

Frames: Indicates frames as sequential numbers, using standard numbering format.

SMPTE: Specifies frames utilizing a shorthand method 00:00:00:00; representing hours:minutes:seconds:frames.

Film Code: Specifies frames by the length of the film in feet (linear measurement), using 0.0 + 0 format.

Frames per Second

You can specify a frame rate by standard definitions, such as Film (24 FPS), PAL (25 FPS), and NTSC (29.97 FPS). Frames per Second, usually referred to as FPS, is the number of still images that play back in sequence in one second of time.


The actual frame rate value is displayed here, change this value for specific nonstandard frame rates.

Scene Range

This value specifies the total length for animated scenes.

Current Range

Allows you to temporarily crop out the rest of the scene so you can concentrate on one section. This is useful when you are fine-tuning a single area during animation.

Auto Key

Automatically creates keyframes when items are moved in a scene. The different settings specify how keyframes are created.

All: Generates keyframe data for all channels associated with the modified item.

Animated: Only keyframes those values that have been edited or modified.

None: Disables the auto-keyframe functionality.

Time Snap

Snaps the current time indicator and keyframes to whole frame values.

Note:  These setting can also be modified in the Timeline Options dialog. For more information, see Working with the Timeline.

Up Axis

By default, the Y axis represents up in Modo's virtual world. The up axis indicator allows you to specify an alternative axis.

OCIO Config

This option controls which configuration type can be used to define the various colorspaces in the scene (as different config files contain different combinations of possible colorspaces). The initial values in this dialog are defined in System > Preferences > Rendering > Color Management for Windows and Menu > Preferences > Rendering > Color Management for Mac OS.

Default Colorspace

For the various bit depths of images (8, 16 and 32bit float), this determines the scene-wide working colorspace for all images (per bit-depth). As images are imported into a scene for various purposes (background, textures, and so on) color management is automatically applied to ensure consistent color throughout the workflow. Within each texture layer, under the Image Still sub-tab, there is a Colorspace setting. By default, this option is set to Default, which means that the setting itself defers to the scene-wide setting defined here in the scene item. You can also change from the Default value within the texture item to another colorspace, which then overrides the scene-wide designation. For more information on color management, see Color Management.

Set Thumbnail

Sets a thumbnail image to use in the current scene. You can use images from the Preview Display (render buffer), the Render Display, or the current 3D View as the source for the thumbnail image.

Note:  Consider the size of the 3D View or any external images before setting them to use as thumbnails. Large images and 3D Views can greatly increase the LXO file size.

Note:  Setting the thumbnail for a scene causes the Preset Browser to refresh and your changes are not immediately visible. You must save your scene after adding a thumbnail image.

The following option is available:

Image Source - Select one of the following.

3D View - Takes a snapshot of the current 3D View and embeds that into the LXO file. Your scene updates every time the file is saved. If no 3D View is available, Modo uses whatever thumbnail already exists. If no 3D View is available and no previous thumbnail exists, the standard LXO icon is used.

Preview - Takes a snapshot of the current rendering done in the Preview Viewport and embeds that into the LXO file..

Render - Takes a snapshot of the current rendering done in the Render Display. When the file is saved, Modo uses the most recent render. The render buffer image is constrained to fit within 256 x 256 pixels.

Load Thumbnail

Loads a thumbnail image from a file.