Using Edge Component Tools

Some of Modo's tools are specific to the various component types: vertices, edges, and polygons. For example, there are three component beveling tools, and each has its own settings. The Edge Bevel tool has a rounding option, but the Polygon Bevel tool does not. Some tools are interactive tools, but others are one-shot commands that produce a specific result. You may use some regularly and others only rarely; however, all could be considered indispensable. For information on using a specific tool, click any link below to see its topic.

Edges

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Edge Bevel

Widens the selected edges into quad strips of a uniform specified width.

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Slide / Edge Slide

Moves selected mesh elements (vertices, edges and polygons) along their connected edges.

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Edge Tools

Turns the current edge or edges to re-organize the way they separate the two adjoining polygons.

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Edge Tools

Welds two edges together and the resulting edges have a position that is an average of the original edge positions.

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Edge Extrude

Shifts edges outward along the average normal of their two neighboring polygons.

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Add Point

Adds a new vertex point along an existing polygon edge, splitting the edge in two, or along a curve wherever you click.

Edge Relax Changes the radius of edge bevels.
Edge Chamfer Round selected edges of a mesh.

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Edge Tools

Removes the selected element without destroying the integrity of the geometry.

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Split

Separates mesh polygons along selected edges.

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Edge Extend

Creates geometry from selected edges by extending them outward.

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Add Loop

Adds a continuous edge through a series of polygons.

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Edge Tools

Deletes edges from the mesh geometry.

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Split Normals

Creates hard or soft transition edges between polygons based on edge selections.

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Edge Tools

Fills any open holes within a mesh with only quad polygons.

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Edges to Curves

Creates Spline curves, Polylines, Bezier curves, or B-spline curves from edges on an existing mesh.