Indicators in Modo VR

The pointer controller can have a number of labels above the buttons. These are temporary indicators for user information, akin to status bar icons.

The appearance of an indicator will vibrate the controller to draw your attention. Any simple modal dialogs that Modo produce will show up here for a limited time, i.e. “Out of Undo - Ok” or “Nothing to Save - Ok” dialogs.

Note:  At present, eye tracking is not supported, so looking at the menu items requires you to move your head until the menu item is in the center of your view.

The table below lists available indicators.

Lost Focus

The Modo application has lost focus to another application. This can happen due to notifications, new applications starting, or any number of other triggers. When this happens Modo VR will not respond until it has been made the active application again.

Threading Disabled

Modo VR ideally uses a background thread to render the HMD view. This can be disabled by the user. The performance and interaction penalty for doing this is severe, this indicator is to remind you it is disabled and to re-enable it.

Warning:  There is also a ‘Threading Not Supported’ indicator that can be seen in some situations. Some graphics card drivers have issues when running Modo VR in threaded mode and have to have the feature disabled.

GPU Slow

The rendering of the HMD view is slower than is needed for a comfortable VR experience. There are many reason why this will happen. Some reasons are external like another application in your system is slowing your computer down, but the main course is your GPU is not fast enough to render the present scene or point of view, in this case try turning down the rendering options or hiding parts of the scene you are not concerned with at present. Some of the other indicator are hints as to why you are seeing bad performance and will alway be in combination with this indicator.

Note:  The GPU Slow hints are only guesses at why your rendering is slower than normal. There are many issues that can contribute to slow rendering, and a hint might not be the best reason, but a good place to start looking for a solution.

Reduce Shadows

GPU Slow Hint: Calculating the shadows is taking too long. Try disabling the shadows.

Reduce Geometry

GPU Slow Hint: Rendering the geometry is taking too long. Try turning down the Multisampling, drawing less objects or drawing less vertices.

Simplify Pixels

GPU Slow Hint: Rendering the materials is taking too long. Try turning down the Multisampling, reducing the resolution, disabling bump-mapping or disabling shadows.