Release Notes for Modo 17.0v5
Release Date
30th April 2024
Fixed Issues
ID 557959 - Select by UV Seam (Selma kit) only updates properly when the UV view is used.
ID 559639 - Ghosted view is enabled after restart.
ID 564406 - Scenes from earlier versions opened in Modo 17+ don't preserve display overrides for locators.
ID 566370 - Painting RGBA maps only shows the colors under the cursor.
ID 567869 - Crash rendering this scene with a Fur Density map in Octane.
ID 569437 - Weight maps created with Mesh-ops don't work with Fur.
ID 569560 - Cloud Assets do not load in the Preset Browser in Modo 17.
ID 569680 - Locator Draw Option channel values not loading for existing files.
ID 572262 - Hang with Poly Haul using Split mode.
ID 572480 - Locator items cannot be set to custom colors.
ID 572502 - When you try to load an Atlas-Substance, it doesn't load and Modo crashes when you return to the Substance properties.
ID 572860 - UV Box Transform tool caps the Width and Height attributes to 0.5.
ID 573339 - With this config Modo hangs with simple modeling operations like using scale on some polygons.
ID 573418 - With a heavy scene loaded, containing Mesh Fusion strips, creating a new scene may copy some MF strip locators into the new scene.
ID 573447 - Linux: Modo will add (* symbols in filename when saving a file for the first time.
ID 573519 - Crash adding to a selection in the UV editor.
ID 573780 - Crash cutting and pasting polygons from one mesh layer to another and then parenting that mesh layer under the original.
ID 574247 - Crash editing the curve in this scene.
Known Issues
ID 564536- Could not draw Paint Mask correctly.
ID 567321- Crash simulating this scene.
ID 290325- Hiding the OpenGL view renders incorrect material smoothing in Octane.
Workaround: Be sure to have a GL viewport open when rendering with Octane.
ID 485334- [PUBLIC] Add Layer dropdown menu can disappear on Linux.
ID 494064- SceneItemListener ChannelValue does not fire as many events when swapping passes to / from the "None" pass.
ID 551467- Multiresolution sculpting is slower in Modo 17.0.
ID 552969- [macOS] AVP performance is much lower with Line Antialiasing set to Full for some scenes.
Workaround: Set the Line Antialiasing to Off for improved performance.
ID 556425- Show Label is slower than 16.1v8.
ID 556427- Showing Dimension is slower than 16.1v8.
ID 556747 - Lag of View Objects and small mouse input scale.
ID 557046 - [PUBLIC] Item Shaders attached to items do not work correctly and can become unstable.
Workaround: Move the Base Shader below and then back above the Base Material.
ID 557091 - The Geo from Curves kit doesn't work correctly in Modo 17.0.
ID 558969 - [PUBLIC] Projected textures on one mesh causes rendering issues with the textures on another.
Workaround: In the Texture Locator properties change Front Culling from Cull Backfacing to any other option.
ID 559029 - 10000+ cubes scene results in lower frame rate then in 16.1v8.
ID 559465 - Selecting the cuttlefish draws its underformed shape.
ID 559884 - Purge Unused Materials may misbehave in Modo 17.0.
ID 559924 - Mesh flickering when undoing a transform.freeze command.
ID 560148 - Duplicating many dense items is a bit slower in Modo 17.0.
ID 560245 - Performance drop loading this scene.
ID 560330 - Error in displaying Subdivision in viewport.
ID 560415 - Flashing of a base mesh and ghosted mesh.
ID 561025 - Errors on the Selections when Tools are active.
ID 561699 - The correct texture layer effect isn't applied, even though they are properly named and auto is enabled.
Workaround: Manually set the effect for the layer or use Set Effects - Whole Tree.
ID 562162 - Curve and Stepped keys automatically change.
ID 562751 - Render result using Fur Direction image map doesn't match 16.1v8.
ID 563046 - Motion Paths don't update when there are multiple motion paths in a scene.
Workaround: Remove Motion Paths from the items you aren't currently working with.
ID 563404 - The behavior of ignoring Japanese IME (Input Method Editor) input in the 3D viewport has been lost.
ID 564059 - Higher RAM usage in this scene compared to 16.1v8.
ID 564156 - Lag with selecting polygons.
ID 564405 - MeshOps update for each layer separately, one after another.
ID 564450 - UV lists don't refresh when deleting UV map.
ID 564474 - Modo 17.0 renders this scene 50% slower than Modo 16.1v8.
ID 564791 - Statistics in the frame buffer are not showing Render Passes properly.
ID 564811 - Undo command redraw issue.
ID 565296 - MeshFusion has issues with generating UVs.
ID 565312 - Poor performance with particle simulations.
ID 565572 - Changing the frame on the timeline doesn't always update.
Workaround: Click on an item in the 3d view.
ID 565723 - Crash in dynamics scene (using Emmy Kit).
ID 565751 - The animation set in Curve Sweep does not play correctly.
ID 565754 - Hang simulating Soft Body dynamics.
ID 565902 - Advanced viewport doesn't show RGBA textures on all meshes.
ID 566093 - mPath crashes at the end of the first iteration.
ID 566183 - Transformation drawing errors in component mode.
ID 566216 - Hang/crash when deleting assemblies.
Workaround: Use the Groups panel to delete sub-assemblies before deleting the root assembly.
ID 566305 - Subdividing meshes results in badly interpolated UVs.
ID 566533 - Particle Paint doesn't work.
ID 567054 - Potential hang when using AVP and parenting items.
ID 567225 - Using subdivide and then performing undo will cause redraw issues.
ID 567453 - Items transforms are sometimes interpreted incorrectly when Mesh-ops are edited.
ID 567896 - Hang when deleting a material from the Shader Tree in this scene.
ID 568176 - Undo creates ghosting in AVP when using the Simplified Modeling viewport preset when using polygon extrude.
ID 568409 - Hang when instancing with this scene.
ID 568526 - When disabling and enabling GL Display on a material, textures only update after camera movement.
ID 569214 - Baking crashes when Final Color Output and Alpha are disabled.
ID 569319 - Unwrap tool works incorrectly if all edges of mesh are selected.
ID 569634 - Clicking on a MeshFusion object can cause a crash.
ID 569906 - [SDK] IntersectRay() function broken in View Object contexts (hang).
ID 572049 - Drop actions are broken in wireframe mode if Make Inactive Same as Active is turned on.
Workaround: Turn off Inactive as Active or use Default view mode
ID 572059 - Paint selection doesn't work in wireframe mode if Make Inactive Same as Active is turned on.
Workaround: Turn off Make Inactive Same as Active or use Default view mode