Release Notes for Modo 17.0v7

Release Date

2nd July 2024

Fixed Issues

ID 580371 - Adding a Transform Effector to a mesh with Multires hide the multires in the viewport.

Known Issues

ID 290325 - Hiding the OpenGL view renders incorrect material smoothing in Octane. Workaround: Be sure to have a GL viewport open when rendering with Octane.

ID 485334 - [PUBLIC] Add Layer dropdown menu can disappear on Linux.

ID 494064 - SceneItemListener ChannelValue does not fire as many events when swapping passes to / from the "None" pass.

ID 551467 - Multiresolution sculpting is slower in Modo 17.0.

ID 552969 - [macOS] AVP performance is much lower with Line Antialiasing set to Full for some scenes. Workaround: Set the Line Antialiasing to Off for improved performance.

ID 556425 - Show Label is slower than 16.1v8.

ID 556427 - Showing Dimension is slower than 16.1v8.

ID 556747 - Lag of View Objects and small mouse input scale.

ID 557046 - [PUBLIC] Item Shaders attached to items do not work correctly and can become unstable. Workaround: Move the Base Shader below and then back above the Base Material.

ID 557091 - The Geo from Curves kit doesn't work correctly in Modo 17.0.

ID 558969 - [PUBLIC] Projected textures on one mesh causes rendering issues with the textures on another. Workaround: In the Texture Locator properties change Front Culling from Cull Backfacing to any other option.

ID 559029 - 10000+ cubes scene results in lower frame rate then in 16.1v8.

ID 559465 - Selecting the cuttlefish draws its underformed shape.

ID 559884 - Purge Unused Materials may misbehave in Modo 17.0.

ID 559924 - Mesh flickering when undoing a transform.freeze command.

ID 560148 - Duplicating many dense items is a bit slower in Modo 17.0.

ID 560245 - Performance drop loading this scene.

ID 560330 - Error in displaying Subdivision in viewport.

ID 560415 - Flashing of a base mesh and ghosted mesh.

ID 561025 - Errors on the Selections when Tools are active.

ID 561699 - The correct texture layer effect isn't applied, even though they are properly named and auto is enabled. Workaround: Manually set the effect for the layer or use Set Effects - Whole Tree.

ID 562162 - Curve and Stepped keys automatically change.

ID 562751 - Render result using Fur Direction image map doesn't match 16.1v8.

ID 563046 - Motion Paths don't update when there are multiple motion paths in a scene. Workaround: Remove Motion Paths from the items you aren't currently working with.

ID 563404 - The behavior of ignoring Japanese IME (Input Method Editor) input in the 3D viewport has been lost.

ID 564059 - Higher RAM usage in this scene compared to 16.1v8.

ID 564156 - Lag with selecting polygons.

ID 564405 - MeshOps update for each layer separately, one after another.

ID 564450 - UV lists don't refresh when deleting UV map.

ID 564474 - Modo 17.0 renders this scene 50% slower than Modo 16.1v8.

ID 564536 - Could not draw Paint Mask correctly.

ID 564791 - Statistics in the frame buffer are not showing Render Passes properly.

ID 564811 - Undo command redraw issue.

ID 565312 - Poor performance with particle simulations.

ID 565572 - Changing the frame on the timeline doesn't always update. Workaround: Click on an item in the 3d view.

ID 565723 - Crash in dynamics scene (using Emmy Kit).

ID 565751 - The animation set in Curve Sweep does not play correctly.

ID 565754 - Hang simulating Soft Body dynamics.

ID 565902 - Advanced viewport doesn't show RGBA textures on all meshes.

ID 566093 - mPath crashes at the end of the first iteration.

ID 566183 - Transformation drawing errors in component mode.

ID 566216 - Hang/crash when deleting assemblies. Workaround: Use the Groups panel to delete sub-assemblies before deleting the root assembly.

ID 566305 - Subdividing meshes results in badly interpolated UVs.

ID 566533 - Particle Paint doesn't work.

ID 567225 - Using subdivide and then performing undo will cause redraw issues.

ID 567321 - Crash simulating this scene.

ID 567453 - Items transforms are sometimes interpreted incorrectly when Mesh-ops are edited.

ID 567896 - Hang when deleting a material from the Shader Tree in this scene.

ID 568176 - Undo creates ghosting in AVP when using the Simplified Modeling viewport preset when using polygon extrude.

ID 568409 - Hang when instancing with this scene.

ID 568526 - When disabling and enabling GL Display on a material, textures only update after camera movement.

ID 569214 - Baking crashes when Final Color Output and Alpha are disabled.

ID 569319 - Unwrap tool works incorrectly if all edges of mesh are selected.

ID 569634 - Clicking on a MeshFusion object can cause a crash.

ID 569906 - [SDK] IntersectRay() function broken in View Object contexts (hang).

ID 572049 - Drop actions are broken in wireframe mode if Make Inactive Same as Active is turned on. Workaround: Turn off Inactive as Active or use Default view mode

ID 572059 - Paint selection doesn't work in wireframe mode if Make Inactive Same as Active is turned on. Workaround: Turn off Make Inactive Same as Active or use Default view mode