Shading and Lighting

 

Defining Shaders

Learn how to apply shading attributes to the 3D geometry in the scene.

Shader Tree

Learn how to apply attributes to any number of layers or items within a scene.

Nodal Shading

Learn how you can control nearly any surface attribute on a per sample basis.

Environments

Learn how you can fill your scene's background with colors, gradients and image maps.

Lights

Learn about a variety of different light types that simulate real world sources of illumination.

Volumes

Learn how to use Blobs, Sprites, Volumes, and Render Booleans.

Baking

Learn about the baking process used to pre-compute texture and lighting information.

Channel Swizzling

Learn how to assign a specific channel of RGBA to a material and set another channel to a different material from the same image.