Transform UV Map

The procedural Transform UV Map tool lets you move, scale, and rotate a UV map from within the Mesh Operations List. The tool can be added to the stack from the Procedural Preset Browser and has a UV Map property to select the affected UV map.

The tool properties have Tile settings to scale the UV Map, Offset settings to position the UV map, and a Rotation setting.

The image below shows the tool operating on the UV map of a cylinder. The size has been halved and the map has been offset from the origin by 500 mm in U and V.

Transform UV Map Properties

Transform UV Map

UV Map

Selects the UV map to transform. If this is set to (none), the tool has no effect.

Tile U, V, W

The size of the UV Map relative to the original size in 1 m x 1 m x 1 m UVW space.

Offset U, V, W

The distance from the original position in U, V, and W space.

Rotation

The angle of rotation for the UV map.

Rotate at Centre

Check this to rotate the UV map around the centre of the map. If this is unchecked, the UV map rotates around U = 0, V = 0.