USD Stage Controls
Project Graph > Scene > USD Stage:
Configures the USD stage that is rendered.
Further information about using the USD stage at USD Scene.
Inputs and Controls
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
|
Enabled |
Enabled | ticked | Whether the USD scene should be rendered. |
| Path | Path | N/A |
The path to the USD stage to load. • Browse - opens up a file explorer window. • Reload - reloads the scene with the current file path. |
Root Transform
An optional transform to apply to the entire USD stage.
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
|
Transform order |
TransformOrder | SRT | The order in which translation (T), rotation (R) and scale (S) are applied. |
| Rotation order | RotationOrder | ZXY |
The order in which rotation components are applied, from left to right. |
| Translation | Translation | 0.000, 0.000, 0.000 | Sets the translation component, in meters. |
| Rotation | Rotation | 0.000, 0.000, 0.000 | Sets the rotation components, in degrees, to be applied in the order specified by RotationOrder. |
| Scale | Scale | 1.000, 1.000, 1.000 | Sets the scale component along each axis. |
USD Texture Graph
Create USD graph with nodes and overrides for editing textures within the USD scene.
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
|
Nodes for animated textures |
AnimatedTextures | ticked |
When updating a graph for USD textures, this feature creates nodes for animated textures when enabled. Tip: This is recommended to improve playback for any B44 EXR sequences that exist in the USD scene. |
| Nodes for single frame textures | SingleFrameTextures | unticked |
When updating a graph for USD textures, this feature creates nodes for single textures when enabled. Note: For scenes with a large amount of textures, the amount of nodes created is limited. |
| Create nodes for USD textures | N/A | N/A | Creates nodes for USD textures. |