USD Stage Controls

Project Graph > Scene > USD Stage:

Configures the USD stage that is rendered.

Further information about using the USD stage at USD Scene.

Inputs and Controls

Control (UI)

Knob (Scripting)

Default Value Function

Enabled

Enabled ticked Whether the USD scene should be rendered.
Path Path N/A

The path to the USD stage to load.

Browse - opens up a file explorer window.

Reload - reloads the scene with the current file path.

Root Transform

An optional transform to apply to the entire USD stage.

Control (UI)

Knob (Scripting)

Default Value Function

Transform order

TransformOrder SRT The order in which translation (T), rotation (R) and scale (S) are applied.
Rotation order RotationOrder ZXY

The order in which rotation components are applied, from left to right.

Translation Translation 0.000, 0.000, 0.000 Sets the translation component, in meters.
Rotation Rotation 0.000, 0.000, 0.000 Sets the rotation components, in degrees, to be applied in the order specified by RotationOrder.
Scale Scale 1.000, 1.000, 1.000 Sets the scale component along each axis.

USD Texture Graph

Create USD graph with nodes and overrides for editing textures within the USD scene.

Control (UI)

Knob (Scripting)

Default Value Function

Nodes for animated textures

AnimatedTextures ticked

When updating a graph for USD textures, this feature creates nodes for animated textures when enabled.

Tip:  This is recommended to improve playback for any B44 EXR sequences that exist in the USD scene.

Nodes for single frame textures SingleFrameTextures unticked

When updating a graph for USD textures, this feature creates nodes for single textures when enabled.

Note:  For scenes with a large amount of textures, the amount of nodes created is limited.

Create nodes for USD textures N/A N/A Creates nodes for USD textures.