Texture Overrides Controls

Project Graph > Scene > Texture overrides:

A list of texture substitutions to make in the USD scene, to allow texture streaming from an image processing graph.

Further information about the options found in overrides at Texture Overrides.

You can right-click on a texture override’s tab to access the following controls for that override:

Rename - rename the override you right-clicked on.

Enabled - enable or disable the override.

Insert before - insert a new override before the current override.

Insert after - insert a new override after the current override.

Duplicate - duplicate the current override.

Remove - remove current override.

Select - displays the selected override on the Viewport and opens properties panel.

Control (UI)

Knob (Scripting)

Default Value Function
Enabled Enabled ticked Whether this texture override should be applied.
Texture TextureName N/A

The path of the output texture to use for the override. Cameras generate textures named like:

<camera-name> : color

Output nodes generate textures named like:

<graph-name>/ <node-name>

Material Path MaterialPath N/A The path of the USD shader property the texture override should be applied to. Typically this will be the path to an asset input on a UsdUVTexture.