Quickstart Guide: Launching Nuke Stage

It’s time to launch and configure Nuke Stage so you can import and edit your scene.

1.   Open up Nuke Stage Launcher. The Launcher enables you to define where processes run. It can control the launching of processes across a larger stage.
2.   Add the following processes to your Launcher:
  • Editor - This will launch the UI application Nuke Stage Editor.
  • Relay - This will handle the networking.
  • Two RenderNodes - this is based on a project that uses 2 LED screens.

3.   For each RenderNode process, define the host address and port for the render node. This is the IP address and port of the listener (e.g. 192.168.1.7:3000).
4.   Click Launch All. This launches the render processes on each of the RenderNodes, the Relay, and opens up the Stage Editor.

Now it’s time to configure the Stage Editor so it’s ready to import our content. First, define the Network connections.

1.   Go to the Nuke Stage Editor and open the Setup workspace.
2.   In the Properties panel, connect your Stage Relay to the Editor.

3.   In the network panel (found in the Setup workspace), add the two RenderNode processes by clicking each of them and pressing the Add button.

If you cannot see the RenderNodes in the Network panel, try the following steps:

  • Ensure that the listener is running on the RenderNode machines
  • Check that the IP address and Port are correct in the launcher.
  • Remove Firewall settings that could be blocking connection.

You can access information on the connection and performance from within the network panel.

Note:  You can also add your RenderNodes through Project Graph > Hardware > RenderNodes.

It's now time to set up our cameras and displays in Quickstart Guide: Setting Up the Project Graph.