Render Debug Controls

Setup > Render Debug:

Further information about the options found at Debug Views.

Inputs and Controls

Control (UI)

Knob (Scripting)

Default Value Function
Visible Visible unticked If enabled, the render debug views are visible.
Scale Scale 1.000 Controls the scale of the Render debug menu and information.
Show menu bar ShowMenu ticked If enabled, the debug view menu bar will be visible.
Overlay OverlayIdx Barrier Wait

Choose between:

Barrier Wait

Camera

Frame Summary

Image Loading

Profiler

Sync

Textures

Barrier Wait
Graph maximum GraphMaximum 3.000 The maximum time in milliseconds to show on the graph, or zero to use the project framerate.
Camera
Autoposition camera AutopositionCamera ticked If enabled, the camera will be automatically positioned to show all display geometry and camera wireframes.
Fullscreen Fullscreen unticked If enabled, the overlay will fill the full RenderNode output, rather than just the bottom-right corner.
Show transforms ShowTransforms ticked If enabled, the camera matrices will be shown in the overlay.
Show texture coordinates ShowDisplayTexcoords unticked If enabled, display meshes will be rendered using their texture coordinates, to aid in mapping viewports.
ShowDisplayWireframes ShowDisplayWireframes unticked If enabled, display meshes will be rendered in wireframe.
Display colour DisplayColour 0.200 The color to use for rendering display meshes.
Border colour BorderColour 0.600 The color to use for rendering display mesh borders.
Frustum colour FrustumColour 0.500, 0.395, 0.000, 1.000 The color to use for rendering the intersection of a camera frustum with a display mesh.
Wireframe colour WireframeColour 0.000, 1.000, 1.000, 1.000 The color to use for rendering display wireframes.
Floor colour GridColour 1.000 The color used to render the ground plane grid lines.
Camera colour CameraColour 0.800, 0.800, 0.000, 1.000 The color used for camera rendering frusta.
Frame Summary
N/A N/A N/A N/A

Image Loading

Mode Mode Request state

The set of image loading data to display. Choose between:

Request state

Requested to queued

Requested to in-flight

Requested to finished

Queued to in-flight

Queued to finished

In-flight to finished

Sequence index CacheIdx 0 The index of the sequence to display.

Profiler

N/A N/A N/A N/A

Sync

Paused Paused unticked If enabled, the overlay contents will be locked to the frame on which it was paused.
Strobe Strobe unticked

If enabled, the bottom half of the RenderNode screen will rapidly flash between different colors. This can help detect desynchronization issues.

Warning:  This feature content contains imagery with flashing lights and strobe effects that may trigger seizures or cause discomfort in individuals with photo-sensitivity. User discretion is advised.

Strobe height StrobeHeight 0.500 The fraction of the vertical height of the screen the strobe should cover.
Strobe palette Palette Red-green gradient

Sets the color palette used if strobing is enabled. Available options are:

Greyscale

Red-green gradient

Channels

Strobe stops NumStops 8 The number of distinct colors in the strobe palette.
Strobe rate Rate 1 The number of frames between the strobe color changing.
Show info ShowInfo ticked Whether to show frame and barrier information.

Textures

Show info ShowInfo ticked Whether to overlay each texture with information about its resolution and format.