Outputs Controls
Project Graph > Hardware > Outputs:
A list of output devices to use for rendering.
Further information about the options found when creating outputs in Hardware Setup.
Inputs and Controls
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
|
Type name |
TypeName |
Window |
The plugin type to instantiate for this object. This list is dynamically populated based on the plugins that are successfully loaded when Nuke Stage starts up. The list will include as standard: • Window: This will be used for most virtual production setups. • File: If you have a separate plugin file to use. The Type name chosen will also populate the parameters below. |
| Enabled | Enabled | Ticked | If unchecked, the output device will be disabled and nothing will be rendered to it. |
| Parameters - Windows | |||
| Viewport | Viewport | 0, 0, 1920 x 1080 | The size of the output display for each RenderNode. For reasons around sync, this output size should be the complete size of your display even if you’re only using a subsection of that display on the wall. If you are using a subsection this can be defined in the output mapping in a later step. |
| Title | Title | NukeStage | The window title. Type directly into this field to assign a name to this window. |
| Borderless | Borderless | Unticked | If enabled, the window title chrome will be hidden. It’s recommended to tick the box to set the window to be Borderless, which will also help sync. |
| Show cursor | CursorVisible | Unticked | If enabled, the mouse cursor will be visible when over the output window. |
| Swap interval | SwapInterval | Every frame | The ratio of monitor framerate to target render framerate; that is, a swap interval of N will send a new frame to the monitor every N vertical blanks. Set to zero to disable vertical sync, although this is not recommended. |
| Enable framelock | JoinSwapGroup | Ticked | If enabled and supported by hardware, the window will join the framelock group. Required for synchronised rendering of multiple windows. |
| Enable HDR | UseHDR | Unticked |
If enabled and supported by hardware, window output will be written in high dynamic range. Note: To use this option, enable HDR in your Windows display. Read the Windows page on HDR settings to learn more. |