What's New in Nuke Stage 1.0

Networking

  • Connect to RenderNodes for use in a virtual production setup.

  • Launch and control remote applications through the Launcher application.

  • Live control of RenderNodes using a centralized Relay application.

  • View live debug data from RenderNodes using Network panel.

Output Mapping

  • Create output windows for each RenderNode.

  • Create or import display meshes to represent physical LED walls.

  • Map displays to outputs.

Camera Tracking

  • Create cameras to represent physical cameras on-set (inner cameras) or for background lighting (outer cameras).

  • Connect cameras to tracking systems like Vicon, MoSys or FreeD.

Color Management

  • Like Nuke, Nuke Stage uses OpenColorIO for color management.

  • OCIO nodes including transforms, LUT and CDL support.

  • Support for HDR images.

  • All the color transforms in Nuke Stage are defined in OCIO config files.

  • A project working colorspace can be defined.

  • Read nodes can define the input colorspace.

  • Transforms can be applied to individual outputs if there is a camera to wall transforms from tools like OpenVPCal.

Node Graph

  • Node graphs can be used to add images and effects to cameras, displays, and USD primitives.

  • The majority of nodes match Nuke’s nodes in parameters and result. There are a small number of specialized Nuke Stage nodes.

  • Every node is built using GLSL shaders to maximize performance.

  • Custom node for creating GLSL nodes.

Overrides

  • The output from node graphs can be used to override a different aspect of the project.

    • Texture overrides can add images of effects to any texture within a USD material in the loaded scene.

    • Camera overrides can add images or effects to the render from any camera within the project.

    • Display overrides can add images or effects directly to physical displays

Sequencer

  • The Nuke Stage sequencer allows users to sequence and keyframe parameters from nodes within any node graph. When a node graph is created, a sequence mirroring the graph is automatically created.

  • You can also sequence images, allowing users to edit and structure content from a Read node. Image clips can be retimed, repeated, trimmed or retargeted.

  • The sequencer has a built-in curve editor for visualizing and editing keyframes.

  • The sequencer uses cues to jump within a sequence.

Grade Panel

  • Grade node parameters can be edited directly in node graph or via Grade Panel.

  • Panel is a quick and easy way of grading all grade nodes within a project.

  • Allows control of Lift, Gamma and Gain in three different color models.

USD Loading and Editing

  • Nuke Stage uses USD as its 3D format.

  • Nuke Stage can load USD files created from other DCCs.

  • A custom Nuke group node is downloadable to export USD content and images that is optimized for Nuke Stage.

  • Basic USD primitives (cards, spheres etc.) can be created in Nuke Stage for applying content onto.

  • USD primitives can also be transformed within a scene in Nuke Stage.

Hydra Renderer

  • Like Nuke, Nuke Stage uses a Hydra renderer.

  • For this version, hdStorm is the only available renderer.