Display Overrides

Images can be mapped directly to the displays in your project. You can do this manually by completing the following steps.

1.   Create Read and Output nodes for the content desired (plus any other nodes you want).

2.   Go to Project Graph > Scene > Display Overrides.
3.   Select the Output node from the Texture dropdown list. This will link the Output node with a Display Override.

4.   Select the specified hardware Display from the Display dropdown list.
5.   The image from the output will then be stretched to fit over the whole Display.

Override Mode

Display overrides also enable you to choose to use the alpha value in the image to blend with the pre-existing image on the Display, or to replace it completely. You can do this in the Override mode in the Display overrides properties panel.

Blending with the existing image is a good approach for creating 2D lightcards where you can create a radial or rectangle which we can then add to a display.

This mode allows you to add the lightcard to a single display at a time, and cannot place the lightcard between displays.

You can achieve the effect of having a lightcard between displays by using the split node and multiple outputs. Connect each output to a different display via a Display Override. Below is an example of a lightcard setup which uses a split node with this approach on four separate displays with four overrides.