Overrides

You can create multiple node graphs with different inputs and effects, but every node graph should end with an Output node. The output node edits the USD textures, camera renders or images on the display.

You can use overrides to define how the output node will be used. This feature enables you to make changes on-set, such as compositing on a texture in the scene, or grade the camera render.

You can access and add overrides in Project Graph > Scene.

There are three types of override used in Nuke Stage:

• Texture Overrides - Add images or effects to any texture within a USD material in the loaded scene.

• Camera Overrides - Add images or effects to the render from any camera within the project.

• Display Overrides - Add images or effects directly to the physical displays.

While all overrides can be set up manually using the Project Graph, there are some automatic workflows which can be found in each override's section.

Warning:  Once you have created an override of any type, renaming the Output node will break the override connection. If you need to rename the Output node, also update the override itself via the Project Graph to ensure it is applied to the scene.