Creating Cues

Cues allow you to change the behavior and position of the current frametime.

To create a new cue:

1.   Right-click the frametime bar at the top of the sequencer.
2.   Click Add cue, or press K with the mouse over the cuesheet.
3.   Select one of the options:
  • Label - Creates a reference label.
  • Play - Begins playing.
  • Pause - Pauses playback, keeping the paused image on the displays.

  • Stop - Stops playback and sets frametime back to zero. Shows black on RenderNode displays.

  • Jump - Jumps to any other cue (including disabled cues). Choose from the following jump types:

    • Frametime - jump to a specific frametime.
    • Named cue - jump to another cue.
    • Previous cue - jump to the previous cue, if there is one.
    • Next cue - Next cue - jump to the next cue, if there is one.

You can edit the cue using the following techniques:

Change frametime - Drag the cue along the sequencer to change the frametime. Alternatively, edit the value of Relative frametime in the cue’s properties panel.

Change Cue type - Change the type of the cue in the properties panel.

Enable/Disable - when Enabled is unchecked, the cue behavior is ignored. You can still jump to a disabled cue.