Managing Project Properties

You can manage your project properties through the Project Graph panel and the Properties panel.

The Project Graph panel enables you to directly access the settings of your project. From here you can import and export stage configuration from the file, load an active project from relay, save or open a project.

To use the list in the Project Graph, click on the section you want to access. When you click on your chosen section, the Properties panel will display all relevant properties of that option. The Properties panel also contains a Connect to a Relay option at the top of the panel.

Project Graph:

Properties Panel:

Project Graph Inputs and Controls

Control (UI)

Type

Properties Panel Function

Network Tab

RenderNodes

Network configuration

A list of RenderNodes the relay should connect to.

Go to Network Setup for how to set up RenderNodes.

Hardware Tab

OCIO

OCIO configuration

Configures how Open Color IO is used in the project.

Go to OCIO Color Management to learn more.

Timecode Source

Plugin

Configures where this project sources its timecode information.

Go toTimecode Source for settings.

Outputs

N/A

A list of output devices to use for rendering.

Go toHardware Setup for Output settings.

Displays

N/A

The list of displays to render to. There is one display per logically distinct section of the LED wall.

Go to Hardware Setup for settings.

Camera Tab

Cameras

Camera configuration

Camera configuration. Add and manage cameras.

Go to Configuring Cameras and Camera Tracking for full controls.

Scene Tab

Renderer

Plugin

Configures the Hydra renderer plug-in used for rendering the 3D scene.

Go to Renderer Plugin for full controls.

USD Stage USD Stage Configures the USD stage that is rendered. Go to USD Scene for full controls.
Stage Transform Transform Determines where the Nuke Stage stage is placed in the USD stage.
Sequences Sequence

A list of sequences to evaluate during playback.

Go to Working With Sequences for more information about creating and editing sequences.

Node Graphs N/A

A list of image processing graphs that may be executed during playback. Note that a graph must be executed by a pipeline stage to be rendered.

More about graphs at Node Graph.

Texture Overrides N/A

A list of texture substitutions to make in the USD scene, to allow texture streaming from an image processing graph.

Go to Texture Overrides for more information.

Camera Overrides N/A

A list of camera overrides to replace the contents of a camera framebuffer, to allow post-processing of a camera render before it is composited.

Go to Camera Overrides for more information.

Display Overrides N/A

A list of display overrides to replace or modify the final composite render to a display.

Go to Display Overrides for more information.

Pipeline N/A The order in which cameras and graphs will be run to form the composite render. This is determined automatically and cannot be edited.

Playback Tab

Playback

N/A

A list of playback settings: Automatically play, Looping enabled, Frame Range and Playback speed.

Go to Playing Your Scene for full controls.