All Nuke Stage Tips

Nuke Stage Tips #0126

Take a Snapshot to capture the metadata from a moment in time. You can then go to the Vault to quickly access the Snaphot's specific camera and scene settings. See more at Snapshots.

Nuke Stage Tips #1225

You can work on a Nuke Stage project without sending it to the Relay and RenderNodes. Do this by clicking once on the project to make it the Edit Project. See more at Project Switching.

Nuke Stage Tips #1125

You can record Takes in Nuke Stage to capture the scene's stage and camera match-move, and export it as a USD file to open in Nuke. See more at Take Record.

Nuke Stage Tips #1025

You can validate your sync in Nuke Stage using the Lines visible debug view, which shows a moving grid around each RenderNode. See more at Synchronization.

Nuke Stage Tips #0925

You can use the Hardware Setup Checklist to help prevent any issues when you're running Nuke Stage - just follow the checks during your setup. See more at Quickstart Guide: Hardware Setup Checklist.

Nuke Stage Tips #0825

You need a license for each RenderNode you use in your setup, but you don't need a license to open and use Nuke Stage Editor. See more at Licensing.

Nuke Stage Tips #0725

You can save and export your Stage Configuration settings and reuse them in another project. See more at Saving Stage Configuration.