Invert
Inverts a channel’s values. To invert a channel is to subtract its values from one, which causes its blacks to become white and its whites to become black.
This node has an equivalent in Nuke.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
|
Input |
src |
The image sequence to invert |
|
mask |
An optional image to use as a mask. By default, the effects are applied according to the value in the alpha channel of the mask. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|
Type name |
TypeName |
Invert |
The node type. |
| Enabled | Enabled | ticked | If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any. |
| Label | Label | N/A | An optional label to display on the node. |
| Parameters | |||
|
Reset parameters to default value using the reset icon:
|
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| Clamp | ClampInvert | unticked | Restricts the results of the inversion to values between 0 and 1, clamping superblacks and superwhites. |
| Invert red | InvertRed | ticked | When enabled, the red channel will also be inverted. |
| Invert green | InvertGreen | ticked | When enabled, the green channel will also be inverted. |
| Invert blue | InvertBlue | ticked | When enabled, the blue channel will also be inverted. |
| Invert alpha | InvertAlpha | ticked | When enabled, the alpha channel will also be inverted. |