Blur
The Blur node provides real-time suitable blur using a naive Gaussian implementation. It also has a downsample option.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
|
Input |
src |
The image sequence to which the Blur is applied. |
|
mask |
An optional image to use as a mask. By default, the effects are applied according to the value in the alpha channel of the mask. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
|||
|
Type name |
TypeName |
Blur |
The node type. |
|||
| Enabled | Enabled | ticked | If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any. | |||
| Label | Label | N/A | An optional label to display on the node. | |||
| Parameters | ||||||
|
Reset parameters to default value using the reset icon: |
||||||
| Size | KernelSize | 5 | The size of the kernel used for the blur. A larger value produces a wider blur, but takes longer to execute. | |||
| Downsample rate | DownsampleRate | 1 |
Rate at which to sample input texture. The available rates are 1, 2, 4, 8 and 16. |
|||