TextureOverride

An override node that edits a USD texture.

Inputs and Controls

Connection Type

Connection Name

Function

Input

image

The image to be shown on the display.

Control (UI)

Knob (Scripting)

Default Value

Function

Enabled Enabled ticked If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any.
Parameters

Reset parameters to default value using the reset icon:

Transform to display window TransformToDisplayWindow Unticked If ticked, the graph’s output will be transformed into the upstream display window. Otherwise, the upstream’s data window will be used.
Output OutputDevice N/A Define which output devices to run the contributing graph on.
Override target overrideTarget The texture the override was created on The path of the USD shader property the texture override should be applied to. Typically this will be the path to an asset input on a UsdUVTexture.