TextureOverride
An override node that edits a USD texture.
Inputs and Controls
|
Connection Type |
Connection Name |
Function |
|
Input |
image |
The image to be shown on the display. |
|
Control (UI) |
Knob (Scripting) |
Default Value |
Function |
| Enabled | Enabled | ticked | If unchecked, this node will be omitted from the compiled image processing graph. Any incoming connections will be forwarded to the first output port, if any. |
| Parameters | |||
|
Reset parameters to default value using the reset icon: |
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| Transform to display window | TransformToDisplayWindow | Unticked | If ticked, the graph’s output will be transformed into the upstream display window. Otherwise, the upstream’s data window will be used. |
| Output | OutputDevice | N/A | Define which output devices to run the contributing graph on. |
| Override target | overrideTarget | The texture the override was created on | The path of the USD shader property the texture override should be applied to. Typically this will be the path to an asset input on a UsdUVTexture. |