Camera Overrides Controls
Project Graph > Scene > Camera overrides:
A list of camera overrides to replace the contents of a camera framebuffer, to allow post-processing of a camera render before it is composited.
Further information about the options found in overrides at Camera Overrides.
You can right-click on a camera override’s tab to access the following controls for that override:
• Rename - rename the override you right-clicked on.
• Enabled - enable or disable the override.
• Insert before - insert a new override before the current override.
• Insert after - insert a new override after the current override.
• Duplicate - duplicate the current override.
• Remove - remove current override.
• Select - displays the selected override on the Viewport and opens properties panel.
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
| Enabled | Enabled | ticked | Whether this override should be applied. |
| Texture | TextureName | N/A |
The path of the output texture to use for the override. Cameras generate textures named like: <camera-name> : color Output nodes generate textures named like: <graph-name>/ <node-name> |
| Camera | Camera | N/A | The camera whose frame buffer should be overridden. |