Camera Overrides Controls

Project Graph > Scene > Camera overrides:

A list of camera overrides to replace the contents of a camera framebuffer, to allow post-processing of a camera render before it is composited.

Further information about the options found in overrides at Camera Overrides.

You can right-click on a camera override’s tab to access the following controls for that override:

Rename - rename the override you right-clicked on.

Enabled - enable or disable the override.

Insert before - insert a new override before the current override.

Insert after - insert a new override after the current override.

Duplicate - duplicate the current override.

Remove - remove current override.

Select - displays the selected override on the Viewport and opens properties panel.

Control (UI)

Knob (Scripting)

Default Value Function
Enabled Enabled ticked Whether this override should be applied.
Texture TextureName N/A

The path of the output texture to use for the override. Cameras generate textures named like:

<camera-name> : color

Output nodes generate textures named like:

<graph-name>/ <node-name>

Camera Camera N/A The camera whose frame buffer should be overridden.