Display Overrides Controls
Project Graph > Scene > Display overrides:
A list of display overrides, to replace or modify the final composite render to a display.
Further information about the options found in overrides at Display Overrides.
You can right-click on a display override’s tab to access the following controls for that override:
• Rename - rename the override you right-clicked on.
• Enabled - enable or disable the override.
• Insert before - insert a new override before the current override.
• Insert after - insert a new override after the current override.
• Duplicate - duplicate the current override.
• Remove - remove current override.
• Select - displays the selected override on the Viewport and opens properties panel.
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
| Enabled | Enabled | ticked | Whether this override should be applied. |
| Texture | TextureName | N/A |
The path of the output texture to use for the override. Cameras generate textures named like: <camera-name> : color Output nodes generate textures named like: <graph-name>/ <node-name> |
| Display | Display | N/A | The display whose output should be overridden. |
| Override mode | OverrideMode | Alpha blend |
How this display override should blend with the existing composite render. Select between: • Alpha blend. • Replace - replaces the existing composite render. |
| Scaling mode | ResizeType | Distort |
How the override texture should be scaled when applied to the target display and viewport. Note: A viewport mapping is required, and its aspect ratio should match that of your physical display for best results • None: No scaling. Texture pixels map 1:1 to display viewport pixels. • Width: Make texture width equal to Viewport width. • Height: Make texture height equal to Viewport height. • Fit: Make the texture fit the Viewport along one axis, such that the whole texture is still visible. • Fill: Make the texture fill the Viewport along both axes, possibly cropping the texture along one of the axes. • Distort: Stretch the texture to match Viewport dimensions, not preserving texture aspect ratio. |
| Horizontal alignment | HorizontalAlignment | Centre |
How the override texture should be aligned to the Viewport along the X axis. Choose between: • Left • Centre • Right |
| Vertical alignment | VerticalAlignment | Centre |
How the override texture should be aligned to the viewport along the Y axis. Choose between: • Top • Centre • Bottom |
| Translation | Translation | 0 x 0 | 2D offset to add to the override texture when placing it on the display. In units of viewport pixels. |
| FeedMap live feed | FeedMapLiveFeed | unticked | When ticked, the override is being updated live from the FeedMap Viewport. |