Display Overrides Controls

Project Graph > Scene > Display overrides:

A list of display overrides, to replace or modify the final composite render to a display.

Further information about the options found in overrides at Display Overrides.

You can right-click on a display override’s tab to access the following controls for that override:

Rename - rename the override you right-clicked on.

Enabled - enable or disable the override.

Insert before - insert a new override before the current override.

Insert after - insert a new override after the current override.

Duplicate - duplicate the current override.

Remove - remove current override.

Select - displays the selected override on the Viewport and opens properties panel.

Control (UI)

Knob (Scripting)

Default Value Function
Enabled Enabled ticked Whether this override should be applied.
Texture TextureName N/A

The path of the output texture to use for the override. Cameras generate textures named like:

<camera-name> : color

Output nodes generate textures named like:

<graph-name>/ <node-name>

Display Display N/A The display whose output should be overridden.
Override mode OverrideMode Alpha blend

How this display override should blend with the existing composite render.

Select between:

Alpha blend.

Replace - replaces the existing composite render.

Scaling mode ResizeType Distort

How the override texture should be scaled when applied to the target display and viewport.

Note:  A viewport mapping is required, and its aspect ratio should match that of your physical display for best results

None: No scaling. Texture pixels map 1:1 to display viewport pixels.

Width: Make texture width equal to Viewport width.

Height: Make texture height equal to Viewport height.

Fit: Make the texture fit the Viewport along one axis, such that the whole texture is still visible.

Fill: Make the texture fill the Viewport along both axes, possibly cropping the texture along one of the axes.

Distort: Stretch the texture to match Viewport dimensions, not preserving texture aspect ratio.

Horizontal alignment HorizontalAlignment Centre

How the override texture should be aligned to the Viewport along the X axis.

Choose between:

Left

Centre

Right

Vertical alignment VerticalAlignment Centre

How the override texture should be aligned to the viewport along the Y axis.

Choose between:

Top

Centre

Bottom

Translation Translation 0 x 0 2D offset to add to the override texture when placing it on the display. In units of viewport pixels.
FeedMap live feed FeedMapLiveFeed unticked When ticked, the override is being updated live from the FeedMap Viewport.