Renderer Controls
Project Graph > Scene > Renderer:
Configures the Hydra renderer plugin used for rendering the 3D scene.
Further information about the options found when loading your scene at Renderer Plugin.
Inputs and Controls
|
Control (UI) |
Knob (Scripting) |
Default Value | Function |
|---|---|---|---|
|
Type Name |
TypeName |
HdStorm | The Hydra renderer used for rendering the scene. |
| Parameters | |||
| Enable Tiny Prim Culling | enableTinyPrimCulling | unticked | Enable tiny prim culling. |
| Step size when raymarching volume | volumeRaymarchingStepSize | 1.000 | Step size when raymarching volume. |
| Step size when raymarching volume for lighting computation | volumeRaymarchingStepSizeLighting | 10.000 | Step size when raymarching volume for lighting computation. |
| Maximum memory for a volume field texture in Mb (unless overridden by field prim) | volumeMaxTextureMemoryPerField | 128.000 | Maximum memory for a volume field texture in megabytes (unless overridden by field prim). |
| Maximum number of lights | maxLights | 16 | Sets the maximum number of lights. |