Release Notes for Nuke Stage 1.0v1

Release Date

9 May 2025

Known Issues

Nuke Stage Editor

  • ID 584025 - When transforming a USD object in the viewport, undo/redo will not work

  • ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it is safer to create objects from scratch

  • ID 598510 - Duplicating an Inner Camera and changing to an Outer Camera appears incorrectly - Workaround is to rename the new camera

  • ID 599049 - Some placement issues when using DPI scaling above 125%

  • ID 599482 - Adding an outer camera before an inner camera will mean the inner camera is hidden. Please always create Inner cameras first

  • ID 599508 - If running on a laptop, low power mode may cause viewports to display black

  • ID 599541 - Occasional crash when dragging horizontal slider bar in Sequencer tab

Node Graph

  • ID 582079 - Data windows won’t extend outside of display window size which may affect things like transform nodes when merging with other nodes
  • ID 592250 - Node Reference node can’t reference a node within the same graph
  • ID 598955 - If you have a relative path set up with a Read node, opening the file browser and clicking “Open” on the sequence already in place will fail
  • ID 599195 - Renaming an output node after creating an override will cause an override to break. Override references will need to be corrected after a rename. This is true for texture, camera and display overrides
  • ID 599509 - If one node in a graph fails to compile, the entire graph will fail to compile
  • ID 599509 - Disabling a camera will cause the whole camera graph to fail, affecting potentially other cameras

Sync

  • ID 582495 - Issue with sync when using multiple outputs from the same machine

Nuke StageUSDExport Node

  • ID 593744 - Animated data window not yet supported. Please use the maximum bounds of the Data Window throughout the image sequence. This can be achieved by adding a Crop node with these values
  • ID 597529 - Errors exporting when using clone nodes

  • ID 598641 - Problems transforming meshes in Stage after they were exported using a skew in Nuke. In Nuke, avoid using a skew transformation or rotating the transform pivot and applying a non-uniform scale

Qualified Operating Systems

  • Windows 10 or Windows 11

GPU Requirements

  • For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000