Release Notes for Nuke Stage 1.0v3
Release Date
22 September 2025
Qualified Operating Systems
-
Windows 10 or Windows 11
GPU Requirements
-
For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000
New Features
Data Vault
The Vault is Nuke Stage’s data recording system that captures and preserves all metadata throughout the shoot. Using the Snapshot and Take Record workflows, you can create a save file from either a point in time, rollback to a previous snapshot in your project or create a camera USD file from a take.
Blackmagic Timecode Support
Nuke Stage can use a Blackmagic input to drive its internal timecode. Using a Blackmagic device. such as a Decklink card, timecode can be read from a SDI camera input. This is particularly useful in tandem with the Vault for ensuring all captured data matches the universal timecode on-set.
Node Graph Improvements
A number of usability improvements which speed up workflows in the node graph such as dropping edges on nodes, grabbing and moving edges between connections, dropping nodes on edges to insert and keyboard shortcuts for nodes. A full list can be seen in the Feature Enhancements section below. These improvements will match Nuke in behavior.
There have also been new nodes introduced:
• Clamp
• Antialias
• Keymix
• WhiteNoise
FreeD Lens Data
The FreeD camera source can now read lens data such as focus distance, focal length and F-Stop from an encoder via FreeD. There are also offsets and modifiers for each of these values.
Camera link to Depth of Field node
The parameters within the Depth of Field node can now be driven by a Camera. This means that the node can be driven by live camera data when used in combination with the FreeD lens data above.
Data Windows
Nuke Stage will now handle data windows correctly through the node graph. This means nodes like Merge, Crop or Transform will operate on data and display windows correctly, as in Nuke. Nuke Stage will also handle animated data windows where the data window changes through a sequence.
A limitation around data/display windows in 1.0v3 is that the Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh.
Feature Enhancements
Node Graph
• ID 579331 - Add Node Graph context shortcut keys for creating nodes to match Nuke's - Blur (b), ColourCorrect (c), Copy (k), Grade (g), Merge (m), Read (r), Transform (t), Output (o)
• ID 579344 - Add node(s) extraction functionality and keyboard shortcut (Ctrl + Shift + x)
• ID 579346 - Add node colours to match Nuke (including preference options)
• ID 579347 - Drag and release selected nodes over an existing edge to insert nodes
• ID 579568 - Connect edge between two nodes by dragging it over other node's body
• ID 592501 - Grab edges and disconnect them from the closest port
• ID 602545 - Add Backdrop (Ctrl + b)
• ID 603052 - Dragging edge to input port with existing connection replaces it
• ID 603343 - Deleting node between two other nodes will not break the graph connection
• ID 603901 - Make Reformat node more like Nuke node
• ID 603905 - Make Crop node more like Nuke node
• ID 603334 - Option to install listener as a service through installer so that it does not need to be run manually on Render Nodes
• ID 577893 - Press ‘f’ over viewport to focus freecam on selected object
• ID 603361 - Freecam rotation and pivot improvements
• ID 584717 - Add option to Shuffle to full black or white
Editor Miscellaneous
• ID 590856 - Add Nuke-like ability in Image Viewer to toggle between rgba, r, g, b, a, luminance and matte overlay
• ID 590977 - Add zoom level menu and hotkeys to Image Viewer
• ID 594740 - Add user preference for default Relay address
• ID 594741 - Add user preference for default workspace
• ID 594746 - Add user preference for python panel
• ID 597035 - Add pen support to zoom in sequencer
• ID 597037 - Add pen support to zoom in main timeline
• ID 603273 - Add horizontal divider in log at process launch
• ID 584779 - Hold Shift/Ctrl + click any V/I to multi Enable/Disable the visibility of USD prims
• ID 604314 - Add safe mode argument for launching without Preferences and startup scripts (--safe-mode)
Render Nodes
• ID 600727 - Add option to hide mouse cursor in render nodes
• ID 600727 - Add option to bring Output window to foreground
Nuke StageUSDExport Node
• ID 593744 - Exporting textures with animated data windows was not supported.
• ID 597577 - Add autocrop option on Group node to enable it for Write nodes
Bug Fixes
Networking
• ID 601423 - Fix connection issues when loading a project with a large amount of render nodes.
Rendering
• ID 598980 - Fix MSAA in hdStorm renderer
• ID 602286 - Fix HDR values being clamped in hdStorm
Node Graph
• ID 602453 - Fix merge node outputting black in certain circumstances
• ID 605350 - Crash with switch node
• ID 603052 - Fix mask behaviour
• ID 604930 - Fix memory leak with node graph in certain circumstances
• ID 602578 - Fix crash when disabling/deleting nodes
• ID 591028 - Fix slow responsiveness in node graph
• ID 582079 - Data windows won’t extend outside of display window size which may affect things like transform nodes when merging with other nodes
• ID 598955 - If you have a relative path set up with a Read node, opening the file browser and clicking “Open” on the sequence already in place will fail.
Editor Miscellaneous
• ID 584025 - When transforming a USD object in the viewport, undo/redo will not work
• ID 599482 - Adding an outer camera before an inner camera will mean the inner camera is hidden
• ID 599047 - Improvements to performance in sequencer painting
• ID 599541 - Occasional crash when dragging horizontal slider bar in Sequencer tab
• ID 600912 - Repeated sequencer clips not drawn over entire track
• ID 603923 - Fix issues with non English filepaths in certain scenarios
• ID 606212 - Fix issues loading particular FBX meshes for displays
• ID 598955 - Relative paths don’t load in Read node
Camera Tracking
• ID 599895 - Fix issue with MoSys tracking space
Known Issues
Vault
• ID 606361 - The time it will take to restore snapshots and export takes will grow according to the amount of takes and project restarts. It is recommended that in the user preferences, the database is left on the default pattern using {day} so that a new database is created for every day of use. This will help to keep export times to a reasonable level.
Sync
• ID 582495 - Issue with sync when using multiple outputs from the same machine
Node Graph
• ID 606618 - Multiple read nodes with the same source file will not work. This is also the case for multiple camera reference nodes that reference the same camera.
• ID 592250 - Node Reference node can’t reference a node within the same graph
• ID 599195 - Renaming an output node after creating an override will cause an override to break. Override references will need to be corrected after a rename. This is true for texture, camera and display overrides
• ID 599509 - If one node in a graph fails to compile, the entire graph will fail to compile
• ID 599509 - Disabling a camera will cause the whole camera graph to fail, affecting potentially other cameras
Editor Miscellaneous
• ID 606591 - The Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh.
• ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it is safer to create objects from scratch
• ID 606531 - Duplicating an Inner Camera and changing to an Outer Camera results in crash
• ID 599049 - Some placement issues when using DPI scaling above 125%
• ID 599508 - If running on a laptop, low power mode may cause viewports to display black
Nuke StageUSDExport Node
• ID 597529 - Errors exporting when using clone nodes
• ID 598641 - Problems transforming meshes in Stage after they were exported using a skew in Nuke. In Nuke, avoid using a skew transformation or rotating the transform pivot and applying a non-uniform scale
• ID 599697 - Importing USDZ filetypes with GeoImport and adding to scene will fail to export
Installer
• ID 607074 - If the Listener service is installed to a custom location, installation will succeed but the uninstallation will fail.