Release Notes for Nuke Stage 1.1v1

Release Date

11 May 2026

Qualified Operating Systems

  • Windows 10 or Windows 11

GPU Requirements

  • For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000

New Features

Gaussian Splat support

Nuke Stage can now load and render Gaussian Splats. Supported file types are .ply and .splat files. .usd files can also be loaded when created and exported from Nuke 17.

Note that this initial iteration of the feature may have some performance limitations. Particularly, outer cameras of any resolution will likely cause performance problems when rendering Gaussian Splats.

Feed Mapping panel

The Feed Mapping panel is a canvas-style view that enables you to place images across your displays in 2D space. It makes it easy to apply a single image smoothly over multiple displays, or split things up so each display shows a different texture. You can use textures from output nodes and map them to displays either as a group or individually, depending on what you need.

Gallery panel

The content gallery is a new panel that allows you better manage your assets for a project. The Gallery includes two types of libraries for asset management:

A filesystem browser which will allow you to browse folders from within a defined root folder.

A Bin which allows content to be dropped into one centralized place from different file locations.

Stype support

We’ve added support for Stype camera tracking, giving you access to both camera position and detailed lens data. This includes focus distance and focal length, which can be driven live and applied to your renders through the depth of field node for more accurate results. Lens distortion data is also pulled directly from the Stype input .

Feature Enhancements

Sequencer improvements

The sequencer has received several improvements. Tracks are no longer created automatically, reducing clutter and making timelines easier to manage. You can now add tracks and keyframes for properties directly from the Properties panel, streamlining the animation workflow. Clip creation and editing have also been refined, making it significantly faster and easier to sequence 2D content. In addition, the cue system has been improved, and a new Cue panel allows you to jump between cue points in your sequence quickly and efficiently.

Override changes

There have been several updates to override workflows. Camera and texture override targets can now be defined using specialised override nodes, streamlining setup and control. Display overrides, however, still rely on the existing system for now. Discoverability has also been improved: both the scene graph and project graph now include icons that indicate the override status of objects. These icons not only make overrides easier to identify at a glance, but also allow users to create and manage overrides directly.

Playback improvements

NotchLC files greater than 16k can now be played back in Nuke Stage. NotchLC files that use LZ4 compression are also now supported in Nuke Stage, although note that LZF is not supported. Large resolution (e.g. 20k) NotchLC files and those that do not use LFZ compression can be rendered from the upcoming Nuke 17 release. An issue with playback jittering (both NotchLC and EXR files) when using the system timecode was fixed in this release. Note that further playback improvements will be in a release of Nuke Stage in the near future.

Full Feature List

Editor Miscellanous

ID 607022 - Remove stop button to prevent unnecessarily easy route to making stage black

ID 612176 - Improve combo box behaviour so that is doesn’t accidentally interrupt scrolling

ID 612736 - Add ability to add all available Render Nodes

ID 618728 - Start editor in paused mode, removing the need to press play to see anything

Node Graph

ID 618731 - Add Lens Distortion node

ID 612372 - Add keystoning to transform node

ID 612376 - Add feathering node

Overrides

ID 607733 - Change output nodes to override nodes

ID 612251 - Add scale by value to display overrides

Sequencer

ID 591315 - Move toolbar to panel level instead of per-sequence

ID 608536 - Don’t automatically add tracks for nodes

ID 613123 - Cue improvements

ID 613125 - Improve track grouping

ID 613127 - Create keyframes from the properties panel

ID 613129 - Add autokeying

ID 617947 - Rename a clip option in context menu

ID 617948 - Add pattern name to clip

ID 617953 - Preference option for adding slip at mouse position or current frame

New Panels

ID 572235 - Add Gallery Panel

ID 613124 - Add Cuesheet panel

ID 614469 - Add Feed Mapping Panel

Build

ID 610925 - Update third party packages to VFX reference platform 25

Cameras

ID 599311 - Add support for Stype camera tracking input, including live lens data

Gaussian Splats

ID 612996 - Add Gaussian Splat loading and rendering support

Playback

ID 610204 - Add ability to playback NotchLC files over 16k

Nuke Export Node

ID 612377 - Allow for Notch LC export from Nuke node (Nuke 17.0 needed)

Bug Fixes

Editor Miscellaneous

ID 592755 - Fixed reset button on node parameters always appearing enabled.

ID 613281 - Fix editor crash causing multiple NVIDIA error windows

ID 613444 - Fix editor being created offscreen

ID 613926 - Fix fullscreen argument not working

ID 615761 - Fix display visualization not working for third camera

ID 617004 - Fix crash when changing to OCIO config which doesn’t have currently used display view transform

ID 618376 - Fix crash when removing multiple displays at once

File Browser

ID 583447 - Fix long hang in file browser with certain setups with networked drives

ID 613682 - Fix mov files getting grouped in file browser

Playback

ID 613755 - Fix jitter seen in Render Node playback when using system timecode source

ID 613080 - Add support for playing back uncompressed NotchLC sequences

ID 612371 - Fix NotchLC clips not getting correct frame ranges for a file

ID 613079 - Fix errors when playing back 20k Notch sequence

Sequencer

ID 596523 - Fix keyframes not working with cut/paste

ID 609096 - Fix issue when moving clip file location

ID 612369 - Fix data window not being properly set by read node clips

ID 615826 - Remove unintuitive behavior that chained jump cues

ID 616602 - Fix copy/pasted node properties not animating in sequencer

Overrides

ID 613902 - Fix texture overrides creating two overrides for Nuke prims

ID 615764 - Fix incorrect textures shown with disabled camera overrides

Vault

ID 603141 - Fix an issue where nodes in a camera grade graph could not be removed after restoring a Vault snapshot.

Node Graph

ID 592250 - Node Reference node can’t reference a node within the same graph

ID 611622 - Fix camera reference node and texture override nodes not being able to be in same graph

ID 613291 - Fix bug with Lightcard node creation causing errors in other nodes

ID 613533 - Fix crash when deleting and re-adding Premult node in certain circumstances

ID 612374 - Fix crash in transform node when scaling by 0

ID 614197 - Fix Read nodes getting in error state after updating pattern

ID 615611 - Fix crash when using auto layout in Node Graph with no nodes

Render Node

ID 613346 - Fix white flash shown on Render Node launch or connection

ID 615129 - Fix empty primvar name in Launcher causing Render Node not to launch

ID 591133 - Fix connection issue after removing stale render node

3D Scene

ID 613334 - Fix new prims not being updated correctly on Render Node

Known Issues

Sync

ID 582495 - Issue with sync when using multiple outputs from the same machine

Node Graph

ID 599195 - Renaming an output node or the containing graph for a display override will cause the override to break. Override references will need to be corrected after a rename.

ID 604121 - Crash when undoing and redoing deletion of nodes in certain circumstances

Editor Miscellaneous

ID 606591 - The Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh

ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it may be safer to create objects from scratch

ID 599049 - Some placement issues when using DPI scaling above 125%

ID 599508 - If running on a laptop, low power mode may cause viewports to display black

ID 618922 - When changing the root path in the filesystem library within Gallery, the old path may remain alongside the new path

Nuke StageUSDExport Node

ID 597529 - Errors exporting when using clone nodes

ID 599697 - Importing USDZ filetypes with GeoImport and adding to scene will fail to export