Release Notes for Nuke Stage 1.1v1-beta1

Release Date

08 December 2025

Qualified Operating Systems

  • Windows 10 or Windows 11

Installation Requirements

  • Due to an issue with the launcher service in 1.0v3, that version must be uninstalled before installing 1.1v1. The issue also means that uninstalling is less straightforward than usual. This has since been fixed so these steps won’t be needed in future versions. Please follow the suitable set of steps at Uninstalling Nuke Stage 1.0v3.

GPU Requirements

  • For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000

New Features

Notch LC Support

The introduction of Notch LC support to Nuke Stage brings a high-performance input format to virtual production workflows. This enables better performance with high-resolution content. Currently there is a pixel limit which will cap supported resolution at about 20k x 10k. This will be improved in the next release.

OptiTrack Support

The addition of OptiTrack support to Nuke Stage brings native integration with OptiTrack’s high-precision optical tracking data. This allows teams to plug OptiTrack camera tracking directly into Nuke Stage with minimal setup.

Feature Enhancements

Camera Group Transform

Add the ability to transform all cameras as a group. This is particularly helpful when simulating a camera rig to project images onto displays using camera overrides.

Transformation Gizmo Improvements

Significant improvements to the transformation gizmos. A Scale option has been added and Translate/Rotate/Scale are broken up into separate gizmos. These can be chosen using a dropdown in the viewport or by using W, E, R hotkeys. This will work for multi-selection.

This introduction changes some previously used hotkeys. Resetting the freecam is now Shift+R. Shift+S/W/V now changes between solid/wireframe/visualisation modes.

Display Override Reformat Options

When creating a display override, there was previously only an option to stretch the texture over a display. You can now position the texture on the display in a number of ways to position the texture exactly as you want it, preserving the original texture ratio if needed.

RenderNode Performance in Network Panel

There is now an easier way to ensure render node performance, by looking at the additional column in the Network Panel which shows the minimum fps achieved by that render node since the last update (every 256 frames).

Override Creation Changes

Some simplification in workflows for creation overrides. You can now right click on objects to create an override while defining which graph that the override should be created in. This can be done for USD textures via the scene graph and cameras/displays via the project graph.

Output Mapping Changes

The output mapping dimensions now start at top left rather than bottom left. While a small change this means that for non-zero Output Mappings in existing projects from previous versions will need to update the y coordinate suitably.

Full Feature List

Node Graph

    ID 607700 - Add auto layout option. Keyboard shortcut “(L)”.

    ID 607731 - Add Posterise node to quantise colours

Playback

    ID 607525 - Add Notch LC support

Camera Tracking

    ID 523306 - Add OptiTrack camera support

Editor Miscellaneous

    ID 610875 - Make output mapping position origin start at top-left

    ID 606014 - Allow users to specify what graph an override is put into

    ID 609203 - Create display overrides from project graph

    ID 607019 - Add display override reformat options

    ID 607025 - Camera group transform

    ID 603329 - Add Render Node performance in Network Panel

    ID 582067 - Introduce conditional visibility on properties to simplify options and reduce clutter

    ID 584381 - Add scale gizmo

    ID 607245 - Add uniform scale handle

    ID 588533 - Add screenspace rotation

    ID 607244 - Add screenspace translation

    ID 606711 - Transformation gizmo restyling

    ID 606712 - Break up transformation gizmo

    ID 606959 - Extend gizmo hitbox to make it easier to click

    ID 607779 - Make plane handles scale uniformly

    ID 598641 - Handle Skew correctly in USD

    ID 603338 - Add ability to set colour for each camera gizmo

    ID 609389 - Remove close buttons from array tab bars

    ID 610243 - Expose texture filter option for synthetic prims

    ID 609626 - Reduce brightness of default material for synthetic prims

RenderNodes

    ID 607535 - Line pattern option for sync debug

Bug Fixes

Installer

    ID 607074 - Can’t uninstall listener when installed to a default location

    ID 608102 - Listener service does not work sometimes after reboot

Vault

    ID 606361 - Make Vault snapshot loading and camera export performant

    ID 610763 - Folders being included in vault directory scan

    ID 610843 - USD camera export includes keyframes on frame 0

Node Graph

    ID 589507 - Fix issue when if one node in a graph fails to compile or a camera is disabled, the entire graph will fail to compile

    ID 606618 - Fix multiple read nodes with same filepath breaking node graph

    ID 606629 - Fix incorrectly coloured nodes

    ID 606989 - Fix switch nodes out of bounds not matching Nuke

    ID 607248 - Fix Read nodes get stuck in error state when without a pattern

    ID 607251 - Fix Read nodes do not re-render after cache miss

    ID 608498 - Fix incorrectly displayed errors in node graph

Editor Miscellaneous

    ID 590065 - Fix spacing in properties panel

    ID 604296 - Fix USD vault export very slow for large databases

    ID 604625 - Fix incorrect data window metadata displayed

    ID 605991 - Fix properties “reset to default” button not shown

    ID 606531 - Fix crash when duplicating camera

    ID 608437 - Fix scene graph tree view missing child elements

    ID 608476 - Fix rotating a sphere at non-one scale can make it disappear

    ID 608494 - Ensure colour swatch option shows up in correct place

    ID 608532 - Fix no display geometry shown in viewport when added

    ID 610763 - Creating and loading projects multiple history steps

    ID 610614 - Property label doesn’t resize

Known Issues

Sync

    ID 582495 - Issue with sync when using multiple outputs from the same machine

Node Graph

    ID 592250 - Node Reference node can’t reference a node within the same graph

    ID 599195 - Renaming an output node or the containing graph after creating an override will cause an override to break. Override references will need to be corrected after a rename. This is true for texture, camera and display overrides as well as NodeRefs.

    ID 604121 - Crash when undoing and redoing deletion of nodes

    ID 611622 - Having a graph with both texture override nodes and a camera reference node will cause a cycle and fail to compile. To avoid this ensure camera overrides and texture overrides are kept in separate graphs

Editor Miscellaneous

    ID 606591 - The Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh.

    ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it may be safer to create objects from scratch

    ID 599049 - Some placement issues when using DPI scaling above 125%

    ID 599508 - If running on a laptop, low power mode may cause viewports to display black

Nuke StageUSDExport Node

    ID 597529 - Errors exporting when using clone nodes

    ID 599697 - Importing USDZ filetypes with GeoImport and adding to scene will fail to export