Release Notes for Nuke Stage 1.1v1-beta1
Release Date
08 December 2025
Qualified Operating Systems
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Windows 10 or Windows 11
Installation Requirements
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Due to an issue with the launcher service in 1.0v3, that version must be uninstalled before installing 1.1v1. The issue also means that uninstalling is less straightforward than usual. This has since been fixed so these steps won’t be needed in future versions. Please follow the suitable set of steps at Uninstalling Nuke Stage 1.0v3.
GPU Requirements
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For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000
New Features
Notch LC Support
The introduction of Notch LC support to Nuke Stage brings a high-performance input format to virtual production workflows. This enables better performance with high-resolution content. Currently there is a pixel limit which will cap supported resolution at about 20k x 10k. This will be improved in the next release.
OptiTrack Support
The addition of OptiTrack support to Nuke Stage brings native integration with OptiTrack’s high-precision optical tracking data. This allows teams to plug OptiTrack camera tracking directly into Nuke Stage with minimal setup.
Feature Enhancements
Camera Group Transform
Add the ability to transform all cameras as a group. This is particularly helpful when simulating a camera rig to project images onto displays using camera overrides.
Transformation Gizmo Improvements
Significant improvements to the transformation gizmos. A Scale option has been added and Translate/Rotate/Scale are broken up into separate gizmos. These can be chosen using a dropdown in the viewport or by using W, E, R hotkeys. This will work for multi-selection.
This introduction changes some previously used hotkeys. Resetting the freecam is now Shift+R. Shift+S/W/V now changes between solid/wireframe/visualisation modes.
Display Override Reformat Options
When creating a display override, there was previously only an option to stretch the texture over a display. You can now position the texture on the display in a number of ways to position the texture exactly as you want it, preserving the original texture ratio if needed.
RenderNode Performance in Network Panel
There is now an easier way to ensure render node performance, by looking at the additional column in the Network Panel which shows the minimum fps achieved by that render node since the last update (every 256 frames).
Override Creation Changes
Some simplification in workflows for creation overrides. You can now right click on objects to create an override while defining which graph that the override should be created in. This can be done for USD textures via the scene graph and cameras/displays via the project graph.
Output Mapping Changes
The output mapping dimensions now start at top left rather than bottom left. While a small change this means that for non-zero Output Mappings in existing projects from previous versions will need to update the y coordinate suitably.
Full Feature List
Node Graph
• ID 607700 - Add auto layout option. Keyboard shortcut “(L)”.
• ID 607731 - Add Posterise node to quantise colours
Playback
• ID 607525 - Add Notch LC support
Camera Tracking
• ID 523306 - Add OptiTrack camera support
Editor Miscellaneous
• ID 610875 - Make output mapping position origin start at top-left
• ID 606014 - Allow users to specify what graph an override is put into
• ID 609203 - Create display overrides from project graph
• ID 607019 - Add display override reformat options
• ID 607025 - Camera group transform
• ID 603329 - Add Render Node performance in Network Panel
• ID 582067 - Introduce conditional visibility on properties to simplify options and reduce clutter
• ID 584381 - Add scale gizmo
• ID 607245 - Add uniform scale handle
• ID 588533 - Add screenspace rotation
• ID 607244 - Add screenspace translation
• ID 606711 - Transformation gizmo restyling
• ID 606712 - Break up transformation gizmo
• ID 606959 - Extend gizmo hitbox to make it easier to click
• ID 607779 - Make plane handles scale uniformly
• ID 598641 - Handle Skew correctly in USD
• ID 603338 - Add ability to set colour for each camera gizmo
• ID 609389 - Remove close buttons from array tab bars
• ID 610243 - Expose texture filter option for synthetic prims
• ID 609626 - Reduce brightness of default material for synthetic prims
RenderNodes
• ID 607535 - Line pattern option for sync debug
Bug Fixes
Installer
• ID 607074 - Can’t uninstall listener when installed to a default location
• ID 608102 - Listener service does not work sometimes after reboot
Vault
• ID 606361 - Make Vault snapshot loading and camera export performant
• ID 610763 - Folders being included in vault directory scan
• ID 610843 - USD camera export includes keyframes on frame 0
Node Graph
• ID 589507 - Fix issue when if one node in a graph fails to compile or a camera is disabled, the entire graph will fail to compile
• ID 606618 - Fix multiple read nodes with same filepath breaking node graph
• ID 606629 - Fix incorrectly coloured nodes
• ID 606989 - Fix switch nodes out of bounds not matching Nuke
• ID 607248 - Fix Read nodes get stuck in error state when without a pattern
• ID 607251 - Fix Read nodes do not re-render after cache miss
• ID 608498 - Fix incorrectly displayed errors in node graph
Editor Miscellaneous
• ID 590065 - Fix spacing in properties panel
• ID 604296 - Fix USD vault export very slow for large databases
• ID 604625 - Fix incorrect data window metadata displayed
• ID 605991 - Fix properties “reset to default” button not shown
• ID 606531 - Fix crash when duplicating camera
• ID 608437 - Fix scene graph tree view missing child elements
• ID 608476 - Fix rotating a sphere at non-one scale can make it disappear
• ID 608494 - Ensure colour swatch option shows up in correct place
• ID 608532 - Fix no display geometry shown in viewport when added
• ID 610763 - Creating and loading projects multiple history steps
• ID 610614 - Property label doesn’t resize
Known Issues
Sync
• ID 582495 - Issue with sync when using multiple outputs from the same machine
Node Graph
• ID 592250 - Node Reference node can’t reference a node within the same graph
• ID 599195 - Renaming an output node or the containing graph after creating an override will cause an override to break. Override references will need to be corrected after a rename. This is true for texture, camera and display overrides as well as NodeRefs.
• ID 604121 - Crash when undoing and redoing deletion of nodes
• ID 611622 - Having a graph with both texture override nodes and a camera reference node will cause a cycle and fail to compile. To avoid this ensure camera overrides and texture overrides are kept in separate graphs
Editor Miscellaneous
• ID 606591 - The Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh.
• ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it may be safer to create objects from scratch
• ID 599049 - Some placement issues when using DPI scaling above 125%
• ID 599508 - If running on a laptop, low power mode may cause viewports to display black
Nuke StageUSDExport Node
• ID 597529 - Errors exporting when using clone nodes
• ID 599697 - Importing USDZ filetypes with GeoImport and adding to scene will fail to export