Release Notes for Nuke Stage 1.1v2
Release Date
20 May 2026
Qualified Operating Systems
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Windows 10 or Windows 11
GPU Requirements
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For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000
Bug Fixes
Editor Miscellaneous
• ID 614819 - Fixes small memory leak affecting editor sessions during playback with camera tracking enabled
Known Issues
Sync
• ID 582495 - Issue with sync when using multiple outputs from the same machine
Node Graph
• ID 599195 - Renaming an output node or the containing graph for a display override will cause the override to break. Override references will need to be corrected after a rename.
• ID 604121 - Crash when undoing and redoing deletion of nodes in certain circumstances
Editor Miscellaneous
• ID 606591 - The Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh
• ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it may be safer to create objects from scratch
• ID 599049 - Some placement issues when using DPI scaling above 125%
• ID 599508 - If running on a laptop, low power mode may cause viewports to display black
• ID 618922 - When changing the root path in the filesystem library within Gallery, the old path may remain alongside the new path
Nuke StageUSDExport Node
• ID 597529 - Errors exporting when using clone nodes
• ID 599697 - Importing USDZ filetypes with GeoImport and adding to scene will fail to export