Overrides
You can create multiple node graphs with different inputs and effects, and then use override nodes to edit the USD textures, camera renders or images on the display. This feature enables you to make changes on-set, such as compositing on a texture in the scene, or grade the camera render.
You can access and add overrides in Project Graph > Scene.
There are three types of override used in Nuke Stage, and each one has its own node to define the output. Visit each page to see the specific workflows for each override, including how to create and manage a new override.
• Texture Overrides - Add images or effects to any texture within a USD material in the loaded scene.
• Camera Overrides - Add images or effects to the render from any camera within the project.
• Display Overrides - Add images or effects directly to the physical displays.