Using the Transform Manipulators
You can transform, rotate and scale any 3D or 2.5D geometry, mesh, or camera in your USD scene using the Transform Manipulator.
Transform manipulators appear when you select a 3D object with transform capabilities in the 3D viewer. The colors of the manipulators correspond to the axes available in 3D space: red transforms the x-axis, green transforms the y-axis, and blue transforms the z-axis.
To Translate an Object in the Viewport
Enable the Translate tool from the 3D viewer toolbar, or press W on the keyboard with the object selected, and then:
• Drag the object's X, Y, or Z manipulators to move it on a single axis.
• Drag the object's XY, YZ, or ZX dual-axis manipulators to move it on two axes simultaneously.
• Drag the center gray square to move it in screen-space (aligned with the camera).
|
|
|
|
|
Single axis translate. |
Dual-axes translate. |
screen-space translate. |
To Rotate an Object in the Viewport
Enable the Rotate tool to the right of the Viewer, or press E on the keyboard with the object selected, and then drag the object's X, Y, or Z manipulators to rotate it around those axes. Use the white manipulator to rotate the object on a single axis aligned with the camera.
To Scale an Object in the Viewport
Enable the Scale tool to the right of the Viewer, or press R on the keyboard with the object selected, and then:
• Drag the object's X, Y, or Z manipulators to scale it on a single axis.
• Drag the object's XY, YZ, or ZX dual-axis manipulators to scale it on two axes simultaneously. The object will scale uniformly. You can also scale non-uniformly by using the Shift hotkey when scaling.
• Drag the center gray square to scale it uniformly on all axes.
|
|
|
|
|
Single axis scale. |
Dual-axes scale. |
Uniform scale. |
Rotating Cameras for Unstitched Array
If you are projecting a scene onto your camera that you are manually stitching in Nuke Stage, you can rotate your camera in the Viewport to check the seams of your scene by using the Rotate manipulator.
If you have multiple cameras, you can select them and use the Rotate manipulator that will appear. They will rotate simultaneously, ensuring your imagery matches up across your different displays. Group transform can be found at Project Graph > Camera > Advanced.