Cues

Cues allow you to change the behavior and position of the current frametime.

Creating a Cue

To create a new cue:

1.   Right-click the frametime bar at the top of the sequencer.
2.   Click Add cue, or press K with the mouse over the cuesheet. By default the cue will be applied to the current frametime, although you can adjust this in Preferences > Panels > Sequencer > Placement Behaviour to get the clip to be placed under the mouse instead.
3.   Select one of the options:
  • Label - Creates a reference label.
  • Play - Begins playing.
  • Pause - Pauses playback, keeping the paused image on the displays.

  • Stop - Stops playback and sets frametime back to zero. Shows black on RenderNode displays.

  • Jump - Jumps to any other cue (including disabled cues). Choose from the following jump types:

    • Frametime - jump to a specific frametime.
    • Named cue - jump to another cue.
    • Previous cue - jump to the previous cue, if there is one.
    • Next cue - Next cue - jump to the next cue, if there is one.

If you create multiple cues that have the Cue Level property set to Section, a section color will appear to indicate the cue. If you create additional cues after a Section cue, the new section color is set to the opposite color to the previous one. You can customize the color from the cue's Properties.

Cue Properties

Each cue you create will have a Properties panel that can be accessed by selecting the cue. You can use this to make changes to your cues. Some of these properties can also be edited in the timeline - where relevant these are noted in the table.

Control (UI)

Function

Name Defines the name of the cue.
Relative frametime The frametime the cue is set to. Edit this by changing the property or by dragging the cue on the sequencer timeline to the desired frametime.
Enabled When Enabled is unchecked, the cue behavior is ignored. You can still jump to a disabled cue. Edit the Enabled/Disabled property by right-clicking the cue, or in the cue’s Properties panel.
Cue Type Changes the cue’s type.
Cue level Defines the indentation level of the cue. Choose between Section, Subsection and Subsubsection.
Section Colour The color used to highlight the section following the cue.
Description You can set the cue’s description here.
Jump Cue
Jump Type

The type of frametime jump to perform upon reaching this cue. Choose between:

Frametime

Named cue

Previous cue

Next cue

Target cue The cue to jump to upon reaching this cue.
Repeat count The number of times to repeat this jump, or zero for it to repeat indefinitely.
Pause cue
Pause duration The number of time in seconds to pause for when reaching this cue, or zero to pause indefinitely.

Cuesheet

The cuesheet is a view of all the cues in a project, organized into the sequences they exist in. The cuesheet can be used for quickly and easily switching between pre-determined clips or particular points within clips.

Each cue entry has the following information:

The cue icon displays the type of cue: Label, Jump, Pause, Play and Stop. Label cues are assigned alternating colors to help with identification. You can change the color of label cues by clicking on the color swatch and choosing a color from the pop-up.

Cue Name: the name of the cue, which is also displayed on the sequencer. Right-click and select Rename to change this value.

Cue Description: right-click > Edit to enter a description for your cue. You can also double-click the cue, or left-click+F2 to edit these fields.

Cue Sequencer location: The timecode of the cue’s location of the sequencer.

Cue Type Input: You can use this dropdown to change the type of cue.

Play from Cue: Click this button to play from the selected cue.

Playback controls and timecode information are also displayed in the cuesheet. Hold your left mouse button down over the time to stop the timecode from updating. This is used for reference purposes only, and when you stop holding down the mouse button the timecode will update to the live time.