Feed Mapping
The Feed Mapping panel is a canvas view for display overrides. It will represent your displays in a 2D space.
Using the Feed Mapping panel
To use the Feed Mapping panel, create your Outputs and Displays in Project Graph > Hardware, and set up the output mapping for each display.
Note: Feed mapping will only work if you have an Output connected to the Display. Ensure you have Outputs connected to Displays at Project Graph > Displays > Output mapping > Output.

Feed Mapping panel with no output connected to the display.
Add the content you want to display to your Node Graph and attach it to a Display Override node.
Open a Feed Mapping panel to see your displays and the output image.
Display Placement
You can move the displays within the Feed Mapping panel by left-clicking and dragging the displays. This will not affect the placement of your displays in the Hardware setup and Viewport. The currently-selected Display will have an orange dotted border around it and will be highlighted orange.
To get an approximate 2D view of your 3D display layout, use the Auto-layout tool. This can be accessed through the button on the Feed Mapping toolbar (
) or through the right-click context menu in the Feed Mapping panel. The keyboard shortcut for this action is L.
If you move a display in the hardware setup it will move in the canvas view when you next use the auto-layout tool, so you can maintain the approximation of the display layout in the canvas view.
Output image placement
Choose which output image you want to map onto your displays using the dropdown options on the bottom right of the Feed Mapping panel.
You can move the output image freely around the layout by left-clicking and dragging it across the panel. You can also scale the output image by clicking on the border of the image and dragging it.
Feed mapping images onto Displays
To update the image on a display using feed mapping, select the display you want to map your image onto.
The display has a feed map icon (
) on top of it, which indicates the status of the display.
• The gray icon means that the display is not active.
• The light orange icon means that the display is locked.
• The bright orange icon means that the display is live.
When the display is live, the output image of that display will update as you move the display over the output image. To toggle a display to make it live, use the feed map button. Alternatively use the keyboard shortcut M, or the right-click context menu.
Note: In the Display Override Properties, enable the FeedMap live feed property for the display to be automatically updated from the Feed Mapping view.
Once you are happy with the mapping of the display image, toggle the feed map to ‘locked’ mode. The display is now locked with your output image. You can change the output image and work on different displays without affecting the locked displays.
Feedmapping panel controls
• Auto-layout (L) - arranges the display overrides so their positioning is similar to the hardware setup.
• Toggle feed map (M) - toggles between a locked and live control. When locked, the output image will lock onto the display override
• Hide Labels (S) - hides the display override name and feed map toggle icon from the canvas view.