What's New in Nuke Stage 1.1
Beta 1
New Features
Notch LC Support
The introduction of Notch LC support to Nuke Stage brings a high-performance input format to virtual production workflows. This enables better performance with high-resolution content. Currently there is a pixel limit which will cap supported resolution at about 20k x 10k. This will be improved in the next release.
OptiTrack Support
The addition of OptiTrack support to Nuke Stage brings native integration with OptiTrack’s high-precision optical tracking data. This allows teams to plug OptiTrack camera tracking directly into Nuke Stage with minimal setup.
Note: Read more at Camera and Cinematic Controls.
Feature Enhancements
Camera Group Transform
Add the ability to transform all cameras as a group. This is particularly helpful when simulating a camera rig to project images onto displays using camera overrides.
Note: Read more at Rotating Cameras for Unstitched Array.
Transformation Gizmo Improvements
Significant improvements to the transformation gizmos. A Scale option has been added and Translate/ Rotate/ Scale are broken up into separate gizmos. These can be chosen using a dropdown in the Viewport or by using W, E, R hotkeys. This will work for multi-selection.
This introduction changes some previously used hotkeys. Resetting the freecam is now Shift+R. Shift+S/W/V now changes between solid/ wireframe/ visualisation modes.
Note: Read more at Using the Transform Handles.
Display Override Reformat Options
When creating a display override, there was previously only an option to stretch the texture over a display. You can now position the texture on the display in a number of ways to position the texture exactly as you want it, preserving the original texture ratio if needed.
Note: Read more at Display Overrides.
RenderNode Performance in Network Panel
There is now an easier way to ensure render node performance, by looking at the additional column in the Network Panel which shows the minimum fps achieved by that render node since the last update (every 256 frames).
Note: Read more at Network Panel Controls
Override Creation Changes
Some simplification in workflows for creation overrides. You can now right click on objects to create an override while defining which graph that the override should be created in. This can be done for USD textures via the scene graph and cameras/ displays via the project graph.
Note: Read more at Texture Overrides, Display Overrides, and Camera Overrides.
Output Mapping Changes
The output mapping dimensions now start at top left rather than bottom left. While a small change this means that for non-zero Output Mappings in existing projects, from previous versions will need to update the y coordinate suitably.