Release Notes for Nuke Stage 1.1v3

Release Date

16 July 2026

Qualified Operating Systems

  • Windows 10 or Windows 11

GPU Requirements

  • For syncing between machines, each RenderNode will need a GPU that is compatible with Quadro sync. A list of compatible GPUs can be found on the NVIDIA Quadro Sync page. For high resolution image playback and compositing, please use a high-end GPU such as an A6000

Feature Enhancements

NotchLC playback improvements

This release includes significant performance improvements for the playback of Notch LC files. While version 1.1v2 was limited to playing back a single 12K Notch file, this release supports the simultaneous playback of up to three or four 12K Notch files, depending on the available hardware.

Feature List

Playback

ID 617785 - Improve playback of NotchLC files

Node Graph

ID 620180 - Add spherical transform node

Bug Fixes

Node Graph

ID 621816 - Fix bug around EXR data window metadata

Feed Mapping

ID 622788 - Fix precision issue with feed mapping placement

ID 622207 - FIx feed mapping display alignment issue

Cameras

ID 619385 - Fix overlapping feathered cameras creating black outlines

ID 619553 - Add option to draw camera debug border on top of other camera frustum

Launcher

ID 621697 - Fix listener auto-start timing issue

Vault

ID 622268 - Fix time/date timezone issue

Editor Miscellaneous

ID 619560 - Don’t pause playback on loss of tracking

ID 619907 - Fix clearing of multi-selection in Output Filtering

ID 619823 - Fix white background in HDR

Known Issues

Sync

ID 582495 - Issue with sync when using multiple outputs from the same machine

Node Graph

ID 599195 - Renaming an output node or the containing graph for a display override will cause the override to break. Override references will need to be corrected after a rename.

ID 604121 - Crash when undoing and redoing deletion of nodes in certain circumstances

Editor Miscellaneous

ID 606591 - The Image Viewer will by default only show the data window, so no pixels are displayed that are outside the data window but within the display window. To view the full display window you can enable “Transform to Display Window” in the Output node parameters, although note that this will cause issues if the texture is being applied to a USD mesh

ID 598510 - Some issues around duplicating objects (i.e. cameras or displays), it may be safer to create objects from scratch

ID 599049 - Some placement issues when using DPI scaling above 125%

ID 599508 - If running on a laptop, low power mode may cause viewports to display black

ID 618922 - When changing the root path in the filesystem library within Gallery, the old path may remain alongside the new path

Nuke StageUSDExport Node

ID 597529 - Errors exporting when using clone nodes

ID 599697 - Importing USDZ filetypes with GeoImport and adding to scene will fail to export