RayRender

When connected to a Scene node, the RayRender node renders all the objects and lights connected to that scene from the perspective of the Camera connected to the cam input (or a default camera if no cam input exists). The rendered 2D image is then passed along to the next node in the compositing tree, and you can use the result as an input to other nodes in the script.

See also PrmanRender, ScanlineRender, Scene, and Camera.

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