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Creating 3D Particles
Nuke's Particle node set is a solution for creating particles in a 3D environment. You can create things like smoke, fog, falling snow, explosions, and bubbles - the possibilities are endless. You can use the various Particle nodes for emitting, manipulating, and displaying limitless types of particles in your 3D scene.
Quick Start
Here's a quick overview of the workflow:
1. | Create a ParticleEmitter node, and connect it to a Viewer. |
2. | Connect a source of emission and a particle representation to the emit and particle inputs of the ParticleEmitter. For more information, see Connecting Particle Nodes. |
3. | Modify your particles’ lifetime, velocity and other basic properties in the ParticleEmitter properties panel. For more information, Emitting Particles. |
4. | Connect other particle nodes to the ParticleEmitter’s output. See Adjusting the Speed and Direction of Particles, Modifying the Particles’ Movement and Adjusting Particle Simulation Settings. |
5. | If necessary, cache your particle simulation in order to read it back in without the need for recalculation. For more information, see Caching Particles. |
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Rain created using particles. | Snow created using particles |