Root { inputs 0 last_frame 20 format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)" proxy_type scale proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)" } Camera2 { inputs 0 translate {-1.446374774 1.187220097 2.273895025} rotate {-23.90210342 -32.77867126 -9.338625659e-07} name Camera1 xpos -155 ypos 83 } Constant { inputs 0 channels rgb format "512 512 0 0 512 512 1 square_512" name Constant1 xpos -53 ypos -242 } Noise { type turbulence zoffset {{frame/20}} lacunarity 1.54 gain 0.47 gamma 0.42 center {256 256} name Noise1 xpos -53 ypos -156 postage_stamp true } Shuffle { alpha white name Shuffle1 xpos -53 ypos -59 } set N1705c1c0 [stack 0] Dot { name Dot2 xpos -126 ypos -56 } Dot { name Dot1 xpos -126 ypos 16 } push $N1705c1c0 Card2 { display wireframe rows 40 columns 40 rotate {-90 0 0} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 xpos -53 ypos -23 } DisplaceGeo { inputs 2 scale 0.2 name DisplaceGeo1 xpos -53 ypos 13 } Constant { inputs 0 channels rgb format "960 540 0 0 960 540 1 half_HD" name Constant2 xpos 68 ypos 80 } add_layer {positionPass pointPass.x pointPass.y pointPass.z} add_layer {normalsPass normalsPass.x normalsPass.y normalsPass.z} ScanlineRender { inputs 3 motion_vectors_type velocity output_shader_vectors true P_channel positionPass N_channel normalsPass name ScanlineRender1 xpos -53 ypos 80 postage_stamp true } Viewer { input_process false name Viewer1 xpos -53 ypos 194 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "This example displaces a Card node \nbased on a noise image." note_font_size 18 xpos 62 ypos 1 }
Search Tips
Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.