Root { inputs 0 } Camera2 { inputs 0 translate {-1.610202312 1.59455812 2.563355923} rotate {-23.70209172 -31.97869639 0} name Camera1 xpos 366 ypos -141 } ColorWheel { inputs 0 format "40 40 0 0 40 40 1 tiny" channels {-rgba.red rgba.green -rgba.blue rgba.alpha} edgeSaturation 0 centerValue 0 gamma 0.098 name ColorWheel1 xpos 464 ypos -502 } Shuffle { alpha red name Shuffle1 xpos 464 ypos -393 } CheckerBoard2 { inputs 0 boxsize 320 name CheckerBoard1 xpos 601 ypos -426 } Sphere { display textured+lines rows 15 columns 15 translate {0 2.369999886 0} uniform_scale 0.33 name Sphere1 xpos 601 ypos -331 } push 0 ParticleEmitter { inputs 3 emit_from faces rate 50 lifetime 135 velocity 0.0005 size 0.025 name ParticleEmitter1 xpos 464 ypos -331 } ParticleGravity { to {0 -0.02 0} name ParticleGravity1 xpos 464 ypos -278 } ParticleBounce { out_bounce 0.115 out_friction 1 object sphere region cylinder rotate {33 0 11} uniform_scale 10 name ParticleBounce1 xpos 464 ypos -210 } Constant { inputs 0 channels rgb name Constant1 xpos 586 ypos -144 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 464 ypos -120 } Viewer { input_process false name Viewer1 xpos 464 ypos -62 } StickyNote { inputs 0 name StickyNote29 tile_color 0x9b9b9bff label "In the ParticleBounce properties, \n'object' is set to 'sphere'." note_font_size 18 xpos 569 ypos -213 } StickyNote { inputs 0 name StickyNote28 tile_color 0x9b9b9bff label "ParticleGravity makes the particles \nfall down onto the bounce object." note_font_size 18 xpos 569 ypos -279 }
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