Root { inputs 0 } Camera2 { inputs 0 translate {-4.041593075 3.406004429 6.260117054} rotate {-17.30209541 -32.57871628 0} name Camera1 xpos 1913 ypos 34 } Constant { inputs 0 channels {rgba.red rgba.green rgba.blue rgba.alpha} color {1 0.5791472197 0.003982091323 1} format "40 40 0 0 40 40 1 tiny" name Constant2 xpos 2217 ypos -286 } Card2 { inputs 0 rows 1 columns 1 rotate {-90 0 0} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card2 xpos 2077 ypos -323 } push 0 ParticleEmitter { inputs 3 emit_channels {b} emit_from faces rate 100 lifetime 85 halflife 10 velocity 0.115 size 0.025 name ParticleEmitter2 tile_color 0xffaa35ff label "channel (b)" xpos 2077 ypos -267 } Constant { inputs 0 channels {rgba.red rgba.green rgba.blue rgba.alpha} color {0 0.3212000132 0.4399999976 1} format "40 40 0 0 40 40 1 tiny" name Constant1 xpos 1808 ypos -285 } Card2 { inputs 0 rows 1 columns 1 rotate {-90 0 0} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 xpos 1936 ypos -328 } push 0 ParticleEmitter { inputs 3 emit_from faces rate 100 lifetime 85 halflife 10 velocity 0.115 size 0.025 name ParticleEmitter1 tile_color 0x37a3ccff label "channel (a)" xpos 1936 ypos -266 } ParticleMerge { inputs 2 name ParticleMerge1 xpos 2011 ypos -209 } ParticleDirectionalForce { strength {0.01 0 0} channels {a} name ParticleDirectionalForce1 tile_color 0x37a3ccff xpos 2011 ypos -157 } ParticleDirectionalForce { strength {-0.01 0 0} channels {b} name ParticleDirectionalForce2 tile_color 0xffaa35ff xpos 2011 ypos -98 } Scene { name Scene1 xpos 2021 ypos -39 } Constant { inputs 0 channels rgb format "640 480 0 0 640 480 1 PC_Video" name Constant3 xpos 2134 ypos 31 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 2011 ypos 55 } Viewer { input_process false name Viewer1 xpos 2011 ypos 119 } StickyNote { inputs 0 name StickyNote2 tile_color 0x9b9b9bff label "This example places the particles into separate channels\nand then makes individual ParticleDirectionalForce\nnodes affect each channel separately downstream.\n" note_font_size 18 xpos 1844 ypos -453 } StickyNote { inputs 0 name StickyNote3 tile_color 0x9b9b9bff label "Because 'channels' is set to 'b' on the Conditions tab, \nthis node only applies a directional force to particles in channel b." note_font_size 18 xpos 2118 ypos -103 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "Because 'channels' is set to 'a' on the Conditions tab, \nthis node only applies a directional force to particles in channel a." note_font_size 18 xpos 2115 ypos -165 }
Search Tips
Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.