Root { inputs 0 } Camera2 { inputs 0 translate {-5 3.5 5} rotate {-23 -45 0} name Camera1 xpos 6862 ypos -835 } ColorWheel { inputs 0 edgeSaturation 0 name ColorWheel1 xpos 7095 ypos -1051 } BlendMat { operation plus surfaceblend modulate name BlendMat1 xpos 7095 ypos -949 } CheckerBoard2 { inputs 0 format "640 480 0 0 640 480 1 PC_Video" color1 {0.1000000015 0.1000000015 0.1000000015 1} color3 {0.1000000015 0.1000000015 0.1000000015 1} linecolor {0.1000000015 0.1000000015 0.1000000015 1} centerlinewidth 20 name CheckerBoard1 xpos 6956 ypos -1112 } Sphere { display textured+lines name Sphere1 gl_color 0x5b5b5bff xpos 6956 ypos -1014 } push 0 ParticleEmitter { inputs 3 rate 2 lifetime 200 velocity 0.01 name ParticleEmitter1 xpos 6956 ypos -949 } ParticleExpression { colexpr pos name ParticleExpression1 xpos 6956 ypos -895 } Constant { inputs 0 channels rgb name Constant1 xpos 7066 ypos -836 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 6956 ypos -812 } Viewer { input_process false name Viewer1 xpos 6956 ypos -748 } StickyNote { inputs 0 name StickyNote2 tile_color 0x9b9b9bff label "This example uses the world pos value as the color of each particle.\n\nIn the ParticleExpression properties, the 'color' expression value is 'pos'." note_font_size 18 note_font_color 0x10101ff xpos 6764 ypos -1201 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "Blend the foreground fragment with the\nsurface vertex color and merge onto \nthe background fragment with the specified\nblend and merge operation." note_font_size 18 xpos 7205 ypos -976 }
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