Root { inputs 0 } Camera2 { inputs 0 translate {25.70484924 19.49309731 25.70487213} rotate {-30 45 0} name Camera1 xpos 18437 ypos -4156 } Constant { inputs 0 channels {rgba.red rgba.green rgba.blue rgba.alpha} color {1 0.4820706844 0.003982067108 1} format "40 40 0 0 40 40 1 tiny" name Constant1 xpos 18414 ypos -4407 } Sphere { inputs 0 translate {{curve x1 -7 x50 7} {curve x1 0 x50 0} {curve x1 5.5 x50 -5.5}} name Sphere1 tile_color 0x828282ff gl_color 0x828282ff xpos 18547 ypos -4455 } push 0 ParticleEmitter { inputs 3 rate 5 lifetime 50 velocity 0.01 size 0.2 name ParticleEmitter1 xpos 18547 ypos -4383 } ParticleTurbulence { strength {0.005 0.005 0.005} scale {0.25 0.25 0.25} name ParticleTurbulence1 xpos 18547 ypos -4305 } Scene { name Scene1 xpos 18557 ypos -4238 } Constant { inputs 0 channels rgb format "640 480 0 0 640 480 1 PC_Video" name Constant2 xpos 18672 ypos -4161 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 18547 ypos -4137 } Viewer { input_process false name Viewer1 xpos 18547 ypos -4062 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "This example applies noise to the particle movement." note_font_size 18 xpos 18402 ypos -4528 }
Search Tips
Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.