Root { inputs 0 } Camera2 { inputs 0 translate {5.563146591 13.75283241 0.9677963257} rotate {-67.27413177 79.34612274 0} name Camera1 xpos 19056 ypos -4173 } Constant { inputs 0 channels rgb color {0.05280000716 0.05707191303 0.4799999893 1} format "256 256 0 0 256 256 1 square_256" name Constant1 xpos 19023 ypos -4513 } Card2 { rows 1 columns 1 control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card1 xpos 19023 ypos -4421 } Card2 { inputs 0 rows 1 columns 1 rotate {-90 0 0} control_points {3 3 3 6 1 {-0.5 -0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0 0 0} 1 {0 -0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {0.5 0 0} 1 {0.5 -0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666865 0} 0 {0 0 0} 0 {1 0 0} 1 {-0.5 0 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0 0.5 0} 1 {0 0 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {0.5 0.5 0} 1 {0.5 0 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0.1666666716 0} 0 {0 -0.1666666716 0} 0 {1 0.5 0} 1 {-0.5 0.5 0} 0 {0.1666666865 0 0} 0 {0 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0 1 0} 1 {0 0.5 0} 0 {0.1666666716 0 0} 0 {-0.1666666716 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {0.5 1 0} 1 {0.5 0.5 0} 0 {0 0 0} 0 {-0.1666666865 0 0} 0 {0 0 0} 0 {0 -0.1666666865 0} 0 {1 1 0} } name Card2 xpos 19166 ypos -4477 } push 0 ParticleEmitter { inputs 3 emit_from faces rate 20 lifetime 85 halflife 10 velocity 0.115 size 0.2 name ParticleEmitter1 xpos 19166 ypos -4421 } ParticleMotionAlign { name ParticleMotionAlign1 xpos 19166 ypos -4368 } ParticleVortex { parallel 0.01 tangential -0.07 radial 0.04 to {{parent.Axis1.translate.main} {parent.Axis1.translate.main} {parent.Axis1.translate.main}} name ParticleVortex1 xpos 19166 ypos -4311 } Scene { name Scene1 xpos 19176 ypos -4250 } Constant { inputs 0 channels rgb format "640 480 0 0 640 480 1 PC_Video" name Constant2 xpos 19291 ypos -4176 } ScanlineRender { inputs 3 motion_vectors_type velocity name ScanlineRender1 xpos 19166 ypos -4152 } Viewer { input_process false name Viewer1 xpos 19166 ypos -4086 } Axis2 { inputs 0 translate {0.5 1.549999952 0.1850000024} name Axis1 xpos 19301 ypos -4326 } StickyNote { inputs 0 name StickyNote2 tile_color 0x9b9b9bff label "Here, the 'to' value in the ParticleVortex properties\nis expression-linked to the 'translate' value in the\nAxis properties. This means the Axis node controls\nthe ending point of the ParticleVortex arrow." note_font_size 18 xpos 19391 ypos -4324 } StickyNote { inputs 0 name StickyNote1 tile_color 0x9b9b9bff label "This example creates a whirlpool of particles.\nOpen the ParticleVortex properties to see the \narrow that determines the direction and velocity \nof the vortex effect. The bigger and longer the arrow \n(in the 3D Viewer), the stronger the effect." note_font_size 18 xpos 18998 ypos -4644 }
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